I thought, the opengl scissor test defines an rectangle(=window), in this opengl can only draw.
So if I define the scissor window 0, 40, 640, 400 the top and buttom bar can't be manipulate by opengl?
But what is with this code? There no black bars. I clear the full screen(640x480) with black, and than the smaller window(640x400) with red.
cu olli
So if I define the scissor window 0, 40, 640, 400 the top and buttom bar can't be manipulate by opengl?
SuperStrict Import Brl.GLGraphics GLGraphics(640, 480, 32) glEnable(GL_SCISSOR_TEST) glScissor(0, 0, 640, 480) glClearColor(0.0, 0.0, 0.0, 1.0) glClear(GL_COLOR_BUFFER_BIT) Flip() glScissor(0, 40, 640, 400) glClearColor(1.0, 0.0, 0.0, 1.0) glClear(GL_COLOR_BUFFER_BIT) Flip() WaitKey() EndGraphics() End
But what is with this code? There no black bars. I clear the full screen(640x480) with black, and than the smaller window(640x400) with red.
cu olli