I was attempting cube mapping and was using one of their sample cube maps (the office lobby one) and some of their sample code. Rendered a reflective sphere and it looked fine, some text on there was mirrored in the sphere so I assumed all was ok.
Then I rendered out the cube map to an environment cube so I could see how it all looked, and noticed the text on that was reversed too.
Uh?
I found the text was reversed on the 'source' images, so I made my own and hacked away at it for a while and eventualy worked out I had to do some other stuff before it reflected correctly.

Conclusion: NVidia used a reversed cube map so the text looked mirrored! Unless I'm sorely mistaken, they're cheating :)
Moral: Be thankful for all the nice tutorials out there, but be sure you understand what's going on and don't always take them as gospel, else you'll waste time like I did.
Weeeeeeeeeeeeeeeeeeee....
Then I rendered out the cube map to an environment cube so I could see how it all looked, and noticed the text on that was reversed too.
Uh?
I found the text was reversed on the 'source' images, so I made my own and hacked away at it for a while and eventualy worked out I had to do some other stuff before it reflected correctly.

Conclusion: NVidia used a reversed cube map so the text looked mirrored! Unless I'm sorely mistaken, they're cheating :)
Moral: Be thankful for all the nice tutorials out there, but be sure you understand what's going on and don't always take them as gospel, else you'll waste time like I did.
Weeeeeeeeeeeeeeeeeeee....
