Wicked program this, apart from what it's meant for (creating a shader alternative to your fixed pipeline) it's great for giving a clear example of how OpenGLs extended texture combine modes work.
Note: It requires OpenGL v2 compatible drivers.
http://developer.3dlabs.com/downloads/shadergen/
Note: It requires OpenGL v2 compatible drivers.
http://developer.3dlabs.com/downloads/shadergen/