glGetUniformLocationARB(Program, Varptr name)
always seems to return -1
name="BrickSize"
in the shader its
uniform vec2 BrickSize;
both frag and vert shaders are compiling and linking okay
any gotchas anyone can think of?
always seems to return -1
name="BrickSize"
in the shader its
uniform vec2 BrickSize;
both frag and vert shaders are compiling and linking okay
any gotchas anyone can think of?