Yours does the same as mine, I'm such an idiot! LOL local x and y axis rotations combined will naturally give a roll effect, I was thinking I must have done somthing wrong!
Chroma: I do yaw, pitch then roll, I'm pretty sure that's the order Blitz3D does it.
Left side is B3D, right is max GL. In B3D 'RotateEntity c1,-60,20,40' in GL 'cube1.SetRot(60,20,40)' I'm still unsure whether I should reverse the pitch value in GL to make it identical (i.e, whether it will have any side effects)
even better...now I can't neither reach your site...arghhhh damned new adsl connection...°£"&#@# [edit]: now the link works....but the programs try to open a window and then nothing.