I use these values when doing texture splatting, but I don't know how to switch them back to their default setting when I am done:
glTexEnvf GL_TEXTURE_ENV,GL_SOURCE0_RGB,GL_PRIMARY_COLOR glTexEnvf GL_TEXTURE_ENV,GL_OPERAND0_RGB,GL_SRC_COLOR glTexEnvf GL_TEXTURE_ENV,GL_SOURCE1_RGB,GL_TEXTURE1 glTexEnvf GL_TEXTURE_ENV,GL_OPERAND1_RGB,GL_SRC_COLOR glTexEnvi GL_TEXTURE_ENV,GL_SOURCE0_ALPHA,GL_TEXTURE0 glTexEnvi GL_TEXTURE_ENV,GL_OPERAND0_ALPHA,GL_SRC_ALPHA glTexEnvi GL_TEXTURE_ENV,GL_SOURCE1_ALPHA,GL_TEXTURE0 glTexEnvi GL_TEXTURE_ENV,GL_OPERAND1_ALPHA,GL_SRC_ALPHA