Hi All,
I've been going through the excellent NeHe tutorials (thanks very much to Extron for converting them to Blitzmax) - noticing that tutorial #19 seems very slow on my Powerbook G4. To get a decent framerate above 30fps I reduced the maximum number of particles to 150 (the default is 1000). I thought this to be an extremely low count so I went back to the NeHe site & downloaded an XCode (Cocoa) version, it will perform smoothly at over 2500 particles.
You can find the OSX code at the bottom of this page:
http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=19
In case you don't know, the blitzmax code can be found on this thread:
http://www.blitzbasic.com/Community/posts.php?topic=41689
Can anyone shed some light on this matter of differing performance between the Blitzmax & XCode versions?
I've been going through the excellent NeHe tutorials (thanks very much to Extron for converting them to Blitzmax) - noticing that tutorial #19 seems very slow on my Powerbook G4. To get a decent framerate above 30fps I reduced the maximum number of particles to 150 (the default is 1000). I thought this to be an extremely low count so I went back to the NeHe site & downloaded an XCode (Cocoa) version, it will perform smoothly at over 2500 particles.
You can find the OSX code at the bottom of this page:
http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=19
In case you don't know, the blitzmax code can be found on this thread:
http://www.blitzbasic.com/Community/posts.php?topic=41689
Can anyone shed some light on this matter of differing performance between the Blitzmax & XCode versions?