I have a different interest in buffers than most others seem to have, instead of layering on static objects onto a background image, I need to ERASE portions of the background image - this is vital in that the background image is used for collision detection.
Would I be right in thinking that PBuffers would help me here?
Alternatively, how feasible do you think it would be to effectively do all my drawing in software - storing everything in Pixmaps, drawing everything to a (say 1024,1024) Pixmap and then upping that one pixmap to the card and drawing it to the backbuffer every frame? According to my calculations that should be fine for AGP bus bandwidth..?
Would I be right in thinking that PBuffers would help me here?
Alternatively, how feasible do you think it would be to effectively do all my drawing in software - storing everything in Pixmaps, drawing everything to a (say 1024,1024) Pixmap and then upping that one pixmap to the card and drawing it to the backbuffer every frame? According to my calculations that should be fine for AGP bus bandwidth..?