I used to program OpenGL in Delphi and now I'm obviously doing it in BlitzMax - But I have a problem enabling antialised lines and polygons. I used to do it like in the example below, and I don't get any errors, but it simply does not happen.
Has anyone had a similar problem, or maybe even solved it? I'm sure I'm just missing something (or something :) )
UPDATE: This bit of code also DOES NOT enable alphablending, which I'm sure it should...
Has anyone had a similar problem, or maybe even solved it? I'm sure I'm just missing something (or something :) )
UPDATE: This bit of code also DOES NOT enable alphablending, which I'm sure it should...
Graphics 1024, 768, 32 glEnable(GL_POLYGON_SMOOTH) glEnable(GL_LINE_SMOOTH) glEnable(GL_BLEND) glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)