OpenGL context Highlighting

BlitzMax Forums/BlitzMax OpenGL Programming/OpenGL context Highlighting

if you are interested in having BMAX highlight the OpenGL functions and constants. APPEND the text from the following codeboxes to the file:
[BMAX ROOT]\BlitzMax\doc\bmxmods\commands.txt
EDIT: had to split up the commands into 500 line chunks (about 2500 commands in all) just copy/paste them into notepad.

note that this will not link to a help page for each command.

The purpose is to highlight the keywords and show the expected variables for the functions

part 1 of 5
glAccum(op_,value_:Float)
glAlphaFunc(func_,ref_:Float)
glAreTexturesResident(n_,textures_:IntPtr,residences_:IntPtr)
glArrayElement(i_)
glBegin(mode_)
glBindTexture(target_,texture_)
glBitmap(width_,height_,xorig_:Float,yorig_:Float,xmove_:Float,ymove_:Float,bitmap_:BytePtr)
glBlendFunc(sfactor_,dfactor_)
glCallList(list_)
glCallLists(n_,type_,lists_:BytePtr)
glClear(mask_)
glClearAccum(red_:Float,green_:Float,blue_:Float,alpha_:Float)
glClearColor(red_:Float,green_:Float,blue_:Float,alpha_:Float)
glClearDepth(depth_:Double)
glClearIndex(c_:Float)
glClearStencil(s_)
glClipPlane(plane_,equation_:DoublePtr)
glColor3b(red_:Byte,green_:Byte,blue_:Byte)
glColor3bv(v_:BytePtr)
glColor3d(red_:Double,green_:Double,blue_:Double)
glColor3dv(v_:DoublePtr)
glColor3f(red_:Float,green_:Float,blue_:Float)
glColor3fv(v_:FloatPtr)
glColor3i(red_,green_,blue_)
glColor3iv(v_:IntPtr)
glColor3s(red_:Short,green_:Short,blue_:Short)
glColor3sv(v_:ShortPtr)
glColor3ub(red_:Byte,green_:Byte,blue_:Byte)
glColor3ubv(v_:BytePtr)
glColor3ui(red_,green_,blue_)
glColor3uiv(v_:IntPtr)
glColor3us(red_:Short,green_:Short,blue_:Short)
glColor3usv(v_:ShortPtr)
glColor4b(red_:Byte,green_:Byte,blue_:Byte,alpha_:Byte)
glColor4bv(v_:BytePtr)
glColor4d(red_:Double,green_:Double,blue_:Double,alpha_:Double)
glColor4dv(v_:DoublePtr)
glColor4f(red_:Float,green_:Float,blue_:Float,alpha_:Float)
glColor4fv(v_:FloatPtr)
glColor4i(red_,green_,blue_,alpha_)
glColor4iv(v_:IntPtr)
glColor4s(red_:Short,green_:Short,blue_:Short,alpha_:Short)
glColor4sv(v_:ShortPtr)
glColor4ub(red_:Byte,green_:Byte,blue_:Byte,alpha_:Byte)
glColor4ubv(v_:BytePtr)
glColor4ui(red_,green_,blue_,alpha_)
glColor4uiv(v_:IntPtr)
glColor4us(red_:Short,green_:Short,blue_:Short,alpha_:Short)
glColor4usv(v_:ShortPtr)
glColorMask(red_,green_,blue_,alpha_)
glColorMaterial(face_,mode_)
glColorPointer(size_,type_,stride_,pointer_:BytePtr)
glCopyPixels(x_,y_,width_,height_,type_)
glCopyTexImage1D(target_,level_,internalFormat_,x_,y_,width_,border_)
glCopyTexImage2D(target_,level_,internalFormat_,x_,y_,width_,height_,border_)
glCopyTexSubImage1D(target_,level_,xoffset_,x_,y_,width_)
glCopyTexSubImage2D(target_,level_,xoffset_,yoffset_,x_,y_,width_,height_)
glCullFace(mode_)
glDeleteLists(list_,range_)
glDeleteTextures(n_,textures_:IntPtr)
glDepthFunc(func_)
glDepthMask(flag_)
glDepthRange(zNear_:Double,zFar_:Double)
glDisable(cap_)
glDisableClientState(array_)
glDrawArrays(mode_,first_,count_)
glDrawBuffer(mode_)
glDrawElements(mode_,count_,type_,indices_:BytePtr)
glDrawPixels(width_,height_,format_,type_,pixels_:BytePtr)
glEdgeFlag(flag_)
glEdgeFlagPointer(stride_,pointer_:BytePtr)
glEdgeFlagv(flag_:IntPtr)
glEnable(capability)
glEnableClientState(array_)
glEnd()
glEndList()
glEvalCoord1d(u_:Double)
glEvalCoord1dv(u_:DoublePtr)
glEvalCoord1f(u_:Float)
glEvalCoord1fv(u_:FloatPtr)
glEvalCoord2d(u_:Double,v_:Double)
glEvalCoord2dv(u_:DoublePtr)
glEvalCoord2f(u_:Float,v_:Float)
glEvalCoord2fv(u_:FloatPtr)
glEvalMesh1(mode_,i1_,i2_)
glEvalMesh2(mode_,i1_,i2_,j1_,j2_)
glEvalPoint1(i_)
glEvalPoint2(i_,j_)
glFeedbackBuffer(size_,type_,buffer_:FloatPtr)
glFinish()
glFlush()
glFogf(pname_,param_:Float)
glFogfv(pname_,params_:FloatPtr)
glFogi(pname_,param_)
glFogiv(pname_,params_:IntPtr)
glFrontFace(mode_)
glFrustum(left_:Double,right_:Double,bottom_:Double,top_:Double,zNear_:Double,zFar_:Double)
glGenLists(range_)
glGenTextures(n_,textures_:IntPtr)
glGetBooleanv(pname_,params_:IntPtr)
glGetClipPlane(plane_,equation_:DoublePtr)
glGetDoublev(pname_,params_:DoublePtr)
glGetError()
glGetFloatv(pname_,params_:FloatPtr)
glGetIntegerv(pname_,params_:IntPtr)
glGetLightfv(light_,pname_,params_:FloatPtr)
glGetLightiv(light_,pname_,params_:IntPtr)
glGetMapdv(target_,query_,v_:DoublePtr)
glGetMapfv(target_,query_,v_:FloatPtr)
glGetMapiv(target_,query_,v_:IntPtr)
glGetMaterialfv(face_,pname_,params_:FloatPtr)
glGetMaterialiv(face_,pname_,params_:IntPtr)
glGetPixelMapfv(map_,values_:FloatPtr)
glGetPixelMapuiv(map_,values_:IntPtr)
glGetPixelMapusv(map_,values_:ShortPtr)
glGetPointerv(pname_,params_:BytePtrPtr)
glGetPolygonStipple(mask_:BytePtr)
glGetString(name_)
glGetTexEnvfv(target_,pname_,params_:FloatPtr)
glGetTexEnviv(target_,pname_,params_:IntPtr)
glGetTexGendv(coord_,pname_,params_:DoublePtr)
glGetTexGenfv(coord_,pname_,params_:FloatPtr)
glGetTexGeniv(coord_,pname_,params_:IntPtr)
glGetTexImage(target_,level_,format_,type_,pixels_:BytePtr)
glGetTexLevelParameterfv(target_,level_,pname_,params_:FloatPtr)
glGetTexLevelParameteriv(target_,level_,pname_,params_:IntPtr)
glGetTexParameterfv(target_,pname_,params_:FloatPtr)
glGetTexParameteriv(target_,pname_,params_:IntPtr)
glHint(target_,mode_)
glIndexMask(mask_)
glIndexPointer(type_,stride_,pointer_:BytePtr)
glIndexd(c_:Double)
glIndexdv(c_:DoublePtr)
glIndexf(c_:Float)
glIndexfv(c_:FloatPtr)
glIndexi(c_)
glIndexiv(c_:IntPtr)
glIndexs(c_:Short)
glIndexsv(c_:ShortPtr)
glIndexub(c_:Byte)
glIndexubv(c_:BytePtr)
glInitNames()
glInterleavedArrays(format_,stride_,pointer_:BytePtr)
glIsEnabled(cap_)
glIsList(list_)
glIsTexture(texture_)
glLightModelf(pname_,param_:Float)
glLightModelfv(pname_,params_:FloatPtr)
glLightModeli(pname_,param_)
glLightModeliv(pname_,params_:IntPtr)
glLightf(light_,pname_,param_:Float)
glLightfv(light_,pname_,params_:FloatPtr)
glLighti(light_,pname_,param_)
glLightiv(light_,pname_,params_:IntPtr)
glLineStipple(factor_,pattern_:Short)
glLineWidth(width_:Float)
glListBase(base_)
glLoadIdentity()
glLoadMatrixd(m_:DoublePtr)
glLoadMatrixf(m_:FloatPtr)
glLoadName(name_)
glLogicOp(opcode_)
glMap1d(target_,u1_:Double,u2_:Double,stride_,order_,points_:DoublePtr)
glMap1f(target_,u1_:Float,u2_:Float,stride_,order_,points_:FloatPtr)
glMap2d(target_,u1_:Double,u2_:Double,ustride_,uorder_,v1_:Double,v2_:Double,vstride_,vorder_,points_:DoublePtr)
glMap2f(target_,u1_:Float,u2_:Float,ustride_,uorder_,v1_:Float,v2_:Float,vstride_,vorder_,points_:FloatPtr)
glMapGrid1d(un_,u1_:Double,u2_:Double)
glMapGrid1f(un_,u1_:Float,u2_:Float)
glMapGrid2d(un_,u1_:Double,u2_:Double,vn_,v1_:Double,v2_:Double)
glMapGrid2f(un_,u1_:Float,u2_:Float,vn_,v1_:Float,v2_:Float)
glMaterialf(face_,pname_,param_:Float)
glMaterialfv(face_,pname_,params_:FloatPtr)
glMateriali(face_,pname_,param_)
glMaterialiv(face_,pname_,params_:IntPtr)
glMatrixMode(mode_)
glMultMatrixd(m_:DoublePtr)
glMultMatrixf(m_:FloatPtr)
glNewList(list_,mode_)
glNormal3b(nx_:Byte,ny_:Byte,nz_:Byte)
glNormal3bv(v_:BytePtr)
glNormal3d(nx_:Double,ny_:Double,nz_:Double)
glNormal3dv(v_:DoublePtr)
glNormal3f(nx_:Float,ny_:Float,nz_:Float)
glNormal3fv(v_:FloatPtr)
glNormal3i(nx_,ny_,nz_)
glNormal3iv(v_:IntPtr)
glNormal3s(nx_:Short,ny_:Short,nz_:Short)
glNormal3sv(v_:ShortPtr)
glNormalPointer(type_,stride_,pointer_:BytePtr)
glOrtho(left_:Double,right_:Double,bottom_:Double,top_:Double,zNear_:Double,zFar_:Double)
glPassThrough(token_:Float)
glPixelMapfv(map_,mapsize_,values_:FloatPtr)
glPixelMapuiv(map_,mapsize_,values_:IntPtr)
glPixelMapusv(map_,mapsize_,values_:ShortPtr)
glPixelStoref(pname_,param_:Float)
glPixelStorei(pname_,param_)
glPixelTransferf(pname_,param_:Float)
glPixelTransferi(pname_,param_)
glPixelZoom(xfactor_:Float,yfactor_:Float)
glPointSize(size_:Float)
glPolygonMode(face_,mode_)
glPolygonOffset(factor_:Float,units_:Float)
glPolygonStipple(mask_:BytePtr)
glPopAttrib()
glPopClientAttrib()
glPopMatrix()
glPopName()
glPrioritizeTextures(n_,textures_:IntPtr,priorities_:FloatPtr)
glPushAttrib(mask_)
glPushClientAttrib(mask_)
glPushMatrix()
glPushName(name_)
glRasterPos2d(x_:Double,y_:Double)
glRasterPos2dv(v_:DoublePtr)
glRasterPos2f(x_:Float,y_:Float)
glRasterPos2fv(v_:FloatPtr)
glRasterPos2i(x_,y_)
glRasterPos2iv(v_:IntPtr)
glRasterPos2s(x_:Short,y_:Short)
glRasterPos2sv(v_:ShortPtr)
glRasterPos3d(x_:Double,y_:Double,z_:Double)
glRasterPos3dv(v_:DoublePtr)
glRasterPos3f(x_:Float,y_:Float,z_:Float)
glRasterPos3fv(v_:FloatPtr)
glRasterPos3i(x_,y_,z_)
glRasterPos3iv(v_:IntPtr)
glRasterPos3s(x_:Short,y_:Short,z_:Short)
glRasterPos3sv(v_:ShortPtr)
glRasterPos4d(x_:Double,y_:Double,z_:Double,w_:Double)
glRasterPos4dv(v_:DoublePtr)
glRasterPos4f(x_:Float,y_:Float,z_:Float,w_:Float)
glRasterPos4fv(v_:FloatPtr)
glRasterPos4i(x_,y_,z_,w_)
glRasterPos4iv(v_:IntPtr)
glRasterPos4s(x_:Short,y_:Short,z_:Short,w_:Short)
glRasterPos4sv(v_:ShortPtr)
glReadBuffer(mode_)
glReadPixels(x_,y_,width_,height_,format_,type_,pixels_:BytePtr)
glRectd(x1_:Double,y1_:Double,x2_:Double,y2_:Double)
glRectdv(v1_:DoublePtr,v2_:DoublePtr)
glRectf(x1_:Float,y1_:Float,x2_:Float,y2_:Float)
glRectfv(v1_:FloatPtr,v2_:FloatPtr)
glRecti(x1_,y1_,x2_,y2_)
glRectiv(v1_:IntPtr,v2_:IntPtr)
glRects(x1_:Short,y1_:Short,x2_:Short,y2_:Short)
glRectsv(v1_:ShortPtr,v2_:ShortPtr)
glRenderMode(mode_)
glRotated(angle_:Double,x_:Double,y_:Double,z_:Double)
glRotatef(angle_:Float,x_:Float,y_:Float,z_:Float)
glScaled(x_:Double,y_:Double,z_:Double)
glScalef(x_:Float,y_:Float,z_:Float)
glScissor(x_,y_,width_,height_)
glSelectBuffer(size_,buffer_:IntPtr)
glShadeModel(mode_)
glStencilFunc(func_,ref_,mask_)
glStencilMask(mask_)
glStencilOp(fail_,zfail_,zpass_)
glTexCoord1d(s_:Double)
glTexCoord1dv(v_:DoublePtr)
glTexCoord1f(s_:Float)
glTexCoord1fv(v_:FloatPtr)
glTexCoord1i(s_)
glTexCoord1iv(v_:IntPtr)
glTexCoord1s(s_:Short)
glTexCoord1sv(v_:ShortPtr)
glTexCoord2d(s_:Double,t_:Double)
glTexCoord2dv(v_:DoublePtr)
glTexCoord2f(s_:Float,t_:Float)
glTexCoord2fv(v_:FloatPtr)
glTexCoord2i(s_,t_)
glTexCoord2iv(v_:IntPtr)
glTexCoord2s(s_:Short,t_:Short)
glTexCoord2sv(v_:ShortPtr)
glTexCoord3d(s_:Double,t_:Double,r_:Double)
glTexCoord3dv(v_:DoublePtr)
glTexCoord3f(s_:Float,t_:Float,r_:Float)
glTexCoord3fv(v_:FloatPtr)
glTexCoord3i(s_,t_,r_)
glTexCoord3iv(v_:IntPtr)
glTexCoord3s(s_:Short,t_:Short,r_:Short)
glTexCoord3sv(v_:ShortPtr)
glTexCoord4d(s_:Double,t_:Double,r_:Double,q_:Double)
glTexCoord4dv(v_:DoublePtr)
glTexCoord4f(s_:Float,t_:Float,r_:Float,q_:Float)
glTexCoord4fv(v_:FloatPtr)
glTexCoord4i(s_,t_,r_,q_)
glTexCoord4iv(v_:IntPtr)
glTexCoord4s(s_:Short,t_:Short,r_:Short,q_:Short)
glTexCoord4sv(v_:ShortPtr)
glTexCoordPointer(size_,type_,stride_,pointer_:BytePtr)
glTexEnvf(target_,pname_,param_:Float)
glTexEnvfv(target_,pname_,params_:FloatPtr)
glTexEnvi(target_,pname_,param_)
glTexEnviv(target_,pname_,params_:IntPtr)
glTexGend(coord_,pname_,param_:Double)
glTexGendv(coord_,pname_,params_:DoublePtr)
glTexGenf(coord_,pname_,param_:Float)
glTexGenfv(coord_,pname_,params_:FloatPtr)
glTexGeni(coord_,pname_,param_)
glTexGeniv(coord_,pname_,params_:IntPtr)
glTexImage1D(target_,level_,internalformat_,width_,border_,format_,type_,pixels_:BytePtr)
glTexImage2D(target_,level_,internalformat_,width_,height_,border_,format_,type_,pixels_:BytePtr)
glTexParameterf(target_,pname_,param_:Float)
glTexParameterfv(target_,pname_,params_:FloatPtr)
glTexParameteri(target_,pname_,param_)
glTexParameteriv(target_,pname_,params_:IntPtr)
glTexSubImage1D(target_,level_,xoffset_,width_,format_,type_,pixels_:BytePtr)
glTexSubImage2D(target_,level_,xoffset_,yoffset_,width_,height_,format_,type_,pixels_:BytePtr)
glTranslated(x_:Double,y_:Double,z_:Double)
glTranslatef(x_:Float,y_:Float,z_:Float)
glVertex2d(x_:Double,y_:Double)
glVertex2dv(v_:DoublePtr)
glVertex2f(x_:Float,y_:Float)
glVertex2fv(v_:FloatPtr)
glVertex2i(x_,y_)
glVertex2iv(v_:IntPtr)
glVertex2s(x_:Short,y_:Short)
glVertex2sv(v_:ShortPtr)
glVertex3d(x_:Double,y_:Double,z_:Double)
glVertex3dv(v_:DoublePtr)
glVertex3f(x_:Float,y_:Float,z_:Float)
glVertex3fv(v_:FloatPtr)
glVertex3i(x_,y_,z_)
glVertex3iv(v_:IntPtr)
glVertex3s(x_:Short,y_:Short,z_:Short)
glVertex3sv(v_:ShortPtr)
glVertex4d(x_:Double,y_:Double,z_:Double,w_:Double)
glVertex4dv(v_:DoublePtr)
glVertex4f(x_:Float,y_:Float,z_:Float,w_:Float)
glVertex4fv(v_:FloatPtr)
glVertex4i(x_,y_,z_,w_)
glVertex4iv(v_:IntPtr)
glVertex4s(x_:Short,y_:Short,z_:Short,w_:Short)
glVertex4sv(v_:ShortPtr)
glVertexPointer(size_,type_,stride_,pointer_:BytePtr)
glViewport(x_,y_,width_,height_)
glCopyTexSubImage3D(target_,level_,xoffset_,yoffset_,zoffset_,x_,y_,width_,height_)
glDrawRangeElements(mode_,start_,end_,count_,type_,indices_:BytePtr)
glTexImage3D(target_,level_,internalFormat_,width_,height_,depth_,border_,format_,type_,pixels_:BytePtr)
glTexSubImage3D(target_,level_,xoffset_,yoffset_,zoffset_,width_,height_,depth_,format_,type_,pixels_:BytePtr)
glActiveTexture(texture_)
glClientActiveTexture(texture_)
glCompressedTexImage1D(target_,level_,internalformat_,width_,border_,imageSize_,data_:BytePtr)
glCompressedTexImage2D(target_,level_,internalformat_,width_,height_,border_,imageSize_,data_:BytePtr)
glCompressedTexImage3D(target_,level_,internalformat_,width_,height_,depth_,border_,imageSize_,data_:BytePtr)
glCompressedTexSubImage1D(target_,level_,xoffset_,width_,format_,imageSize_,data_:BytePtr)
glCompressedTexSubImage2D(target_,level_,xoffset_,yoffset_,width_,height_,format_,imageSize_,data_:BytePtr)
glCompressedTexSubImage3D(target_,level_,xoffset_,yoffset_,zoffset_,width_,height_,depth_,format_,imageSize_,data_:BytePtr)
glGetCompressedTexImage(target_,lod_,img_:BytePtr)
glMultiTexCoord1d(target_,s_:Double)
glMultiTexCoord1dv(target_,v_:DoublePtr)
glMultiTexCoord1f(target_,s_:Float)
glMultiTexCoord1fv(target_,v_:FloatPtr)
glMultiTexCoord1i(target_,s_)
glMultiTexCoord1iv(target_,v_:IntPtr)
glMultiTexCoord1s(target_,s_:Short)
glMultiTexCoord1sv(target_,v_:ShortPtr)
glMultiTexCoord2d(target_,s_:Double,t_:Double)
glMultiTexCoord2dv(target_,v_:DoublePtr)
glMultiTexCoord2f(target_,s_:Float,t_:Float)
glMultiTexCoord2fv(target_,v_:FloatPtr)
glMultiTexCoord2i(target_,s_,t_)
glMultiTexCoord2iv(target_,v_:IntPtr)
glMultiTexCoord2s(target_,s_:Short,t_:Short)
glMultiTexCoord2sv(target_,v_:ShortPtr)
glMultiTexCoord3d(target_,s_:Double,t_:Double,r_:Double)
glMultiTexCoord3dv(target_,v_:DoublePtr)
glMultiTexCoord3f(target_,s_:Float,t_:Float,r_:Float)
glMultiTexCoord3fv(target_,v_:FloatPtr)
glMultiTexCoord3i(target_,s_,t_,r_)
glMultiTexCoord3iv(target_,v_:IntPtr)
glMultiTexCoord3s(target_,s_:Short,t_:Short,r_:Short)
glMultiTexCoord3sv(target_,v_:ShortPtr)
glMultiTexCoord4d(target_,s_:Double,t_:Double,r_:Double,q_:Double)
glMultiTexCoord4dv(target_,v_:DoublePtr)
glMultiTexCoord4f(target_,s_:Float,t_:Float,r_:Float,q_:Float)
glMultiTexCoord4fv(target_,v_:FloatPtr)
glMultiTexCoord4i(target_,s_,t_,r_,q_)
glMultiTexCoord4iv(target_,v_:IntPtr)
glMultiTexCoord4s(target_,s_:Short,t_:Short,r_:Short,q_:Short)
glMultiTexCoord4sv(target_,v_:ShortPtr)
glSampleCoverage(value_:Float,invert_)
glBlendColor(red_:Float,green_:Float,blue_:Float,alpha_:Float)
glBlendEquation(mode_)
glBlendFuncSeparate(sfactorRGB_,dfactorRGB_,sfactorAlpha_,dfactorAlpha_)
glFogCoordPointer(type_,stride_,pointer_:BytePtr)
glFogCoordd(coord_:Double)
glFogCoorddv(coord_:DoublePtr)
glFogCoordf(coord_:Float)
glFogCoordfv(coord_:FloatPtr)
glMultiDrawArrays(mode_,first_:IntPtr,count_:IntPtr,primcount_)
glMultiDrawElements(mode_,count_:IntPtr,type_,indices_:BytePtrPtr,primcount_)
glPointParameterf(pname_,param_:Float)
glPointParameterfv(pname_,params_:FloatPtr)
glSecondaryColor3b(red_:Byte,green_:Byte,blue_:Byte)
glSecondaryColor3bv(v_:BytePtr)
glSecondaryColor3d(red_:Double,green_:Double,blue_:Double)
glSecondaryColor3dv(v_:DoublePtr)
glSecondaryColor3f(red_:Float,green_:Float,blue_:Float)
glSecondaryColor3fv(v_:FloatPtr)
glSecondaryColor3i(red_,green_,blue_)
glSecondaryColor3iv(v_:IntPtr)
glSecondaryColor3s(red_:Short,green_:Short,blue_:Short)
glSecondaryColor3sv(v_:ShortPtr)
glSecondaryColor3ub(red_:Byte,green_:Byte,blue_:Byte)
glSecondaryColor3ubv(v_:BytePtr)
glSecondaryColor3ui(red_,green_,blue_)
glSecondaryColor3uiv(v_:IntPtr)
glSecondaryColor3us(red_:Short,green_:Short,blue_:Short)
glSecondaryColor3usv(v_:ShortPtr)
glSecondaryColorPointer(size_,type_,stride_,pointer_:BytePtr)
glWindowPos2d(x_:Double,y_:Double)
glWindowPos2dv(p_:DoublePtr)
glWindowPos2f(x_:Float,y_:Float)
glWindowPos2fv(p_:FloatPtr)
glWindowPos2i(x_,y_)
glWindowPos2iv(p_:IntPtr)
glWindowPos2s(x_:Short,y_:Short)
glWindowPos2sv(p_:ShortPtr)
glWindowPos3d(x_:Double,y_:Double,z_:Double)
glWindowPos3dv(p_:DoublePtr)
glWindowPos3f(x_:Float,y_:Float,z_:Float)
glWindowPos3fv(p_:FloatPtr)
glWindowPos3i(x_,y_,z_)
glWindowPos3iv(p_:IntPtr)
glWindowPos3s(x_:Short,y_:Short,z_:Short)
glWindowPos3sv(p_:ShortPtr)
glBeginQuery(target_,id_)
glBindBuffer(target_,buffer_)
glBufferData(target_,size_,data_:BytePtr,usage_)
glBufferSubData(target_,offset_,size_,data_:BytePtr)
glDeleteBuffers(n_,buffers_:IntPtr)
glDeleteQueries(n_,ids_:IntPtr)
glEndQuery(target_)
glGenBuffers(n_,buffers_:IntPtr)
glGenQueries(n_,ids_:IntPtr)
glGetBufferParameteriv(target_,pname_,params_:IntPtr)
glGetBufferPointerv(target_,pname_,params_:BytePtrPtr)
glGetBufferSubData(target_,offset_,size_,data_:BytePtr)
glGetQueryObjectiv(id_,pname_,params_:IntPtr)
glGetQueryObjectuiv(id_,pname_,params_:IntPtr)
glGetQueryiv(target_,pname_,params_)
glIsBuffer(buffer_)
glIsQuery(id_)
glMapBuffer:BytePtr(target_,access_)
glUnmapBuffer(target_)
glColorSubTable(target_,start_,count_,format_,type_,data_:BytePtr)
glColorTable(target_,internalformat_,width_,format_,type_,table_:BytePtr)
glColorTableParameterfv(target_,pname_,params_:FloatPtr)
glColorTableParameteriv(target_,pname_,params_:IntPtr)
glConvolutionFilter1D(target_,internalformat_,width_,format_,type_,image_:BytePtr)
glConvolutionFilter2D(target_,internalformat_,width_,height_,format_,type_,image_:BytePtr)
glConvolutionParameterf(target_,pname_,params_:Float)
glConvolutionParameterfv(target_,pname_,params_:FloatPtr)
glConvolutionParameteri(target_,pname_,params_)
glConvolutionParameteriv(target_,pname_,params_:IntPtr)
glCopyColorSubTable(target_,start_,x_,y_,width_)
glCopyColorTable(target_,internalformat_,x_,y_,width_)
glCopyConvolutionFilter1D(target_,internalformat_,x_,y_,width_)
glCopyConvolutionFilter2D(target_,internalformat_,x_,y_,width_,height_)
glGetColorTable(target_,format_,type_,table_:BytePtr)
glGetColorTableParameterfv(target_,pname_,params_:FloatPtr)
glGetColorTableParameteriv(target_,pname_,params_:IntPtr)
glGetConvolutionFilter(target_,format_,type_,image_:BytePtr)
glGetConvolutionParameterfv(target_,pname_,params_:FloatPtr)
glGetConvolutionParameteriv(target_,pname_,params_:IntPtr)
glGetHistogram(target_,reset_,format_,type_,values_:BytePtr)
glGetHistogramParameterfv(target_,pname_,params_:FloatPtr)
glGetHistogramParameteriv(target_,pname_,params_:IntPtr)
glGetMinmax(target_,reset_,format_,types_,values_:BytePtr)
glGetMinmaxParameterfv(target_,pname_,params_:FloatPtr)
glGetMinmaxParameteriv(target_,pname_,params_:IntPtr)
glGetSeparableFilter(target_,format_,type_,row_:BytePtr,column_:BytePtr,span_:BytePtr)
glHistogram(target_,width_,internalformat_,sink_)
glMinmax(target_,internalformat_,sink_)
glResetHistogram(target_)
glResetMinmax(target_)
glSeparableFilter2D(target_,internalformat_,width_,height_,format_,type_,row_:BytePtr,column_:BytePtr)
glCurrentPaletteMatrixARB(index_)
glMatrixIndexPointerARB(size_,type_,stride_,pointer_:BytePtr)
glMatrixIndexubvARB(size_,indices_:BytePtr)
glMatrixIndexuivARB(size_,indices_:IntPtr)
glMatrixIndexusvARB(size_,indices_:ShortPtr)
glSampleCoverageARB(value_:Float,invert_)
glActiveTextureARB(texture_)
glClientActiveTextureARB(texture_)
glMultiTexCoord1dARB(target_,s_:Double)
glMultiTexCoord1dvARB(target_,v_:DoublePtr)
glMultiTexCoord1fARB(target_,s_:Float)
glMultiTexCoord1fvARB(target_,v_:FloatPtr)
glMultiTexCoord1iARB(target_,s_)
glMultiTexCoord1ivARB(target_,v_:IntPtr)
glMultiTexCoord1sARB(target_,s_:Short)
glMultiTexCoord1svARB(target_,v_:ShortPtr)
glMultiTexCoord2dARB(target_,s_:Double,t_:Double)
glMultiTexCoord2dvARB(target_,v_:DoublePtr)
glMultiTexCoord2fARB(target_,s_:Float,t_:Float)
glMultiTexCoord2fvARB(target_,v_:FloatPtr)
glMultiTexCoord2iARB(target_,s_,t_)
glMultiTexCoord2ivARB(target_,v_:IntPtr)

part 2
glMultiTexCoord2sARB(target_,s_:Short,t_:Short)
glMultiTexCoord2svARB(target_,v_:ShortPtr)
glMultiTexCoord3dARB(target_,s_:Double,t_:Double,r_:Double)
glMultiTexCoord3dvARB(target_,v_:DoublePtr)
glMultiTexCoord3fARB(target_,s_:Float,t_:Float,r_:Float)
glMultiTexCoord3fvARB(target_,v_:FloatPtr)
glMultiTexCoord3iARB(target_,s_,t_,r_)
glMultiTexCoord3ivARB(target_,v_:IntPtr)
glMultiTexCoord3sARB(target_,s_:Short,t_:Short,r_:Short)
glMultiTexCoord3svARB(target_,v_:ShortPtr)
glMultiTexCoord4dARB(target_,s_:Double,t_:Double,r_:Double,q_:Double)
glMultiTexCoord4dvARB(target_,v_:DoublePtr)
glMultiTexCoord4fARB(target_,s_:Float,t_:Float,r_:Float,q_:Float)
glMultiTexCoord4fvARB(target_,v_:FloatPtr)
glMultiTexCoord4iARB(target_,s_,t_,r_,q_)
glMultiTexCoord4ivARB(target_,v_:IntPtr)
glMultiTexCoord4sARB(target_,s_:Short,t_:Short,r_:Short,q_:Short)
glMultiTexCoord4svARB(target_,v_:ShortPtr)
glBeginQueryARB(target_,id_)
glDeleteQueriesARB(n_,ids_:IntPtr)
glEndQueryARB(target_)
glGenQueriesARB(n_,ids_:IntPtr)
glGetQueryObjectivARB(id_,pname_,params_:IntPtr)
glGetQueryObjectuivARB(id_,pname_,params_:IntPtr)
glGetQueryivARB(target_,pname_,params_:IntPtr)
glIsQueryARB(id_)
glPointParameterfARB(pname_,param_:Float)
glPointParameterfvARB(pname_,params_:FloatPtr)
glAttachObjectARB(containerObj_,obj_)
glCompileShaderARB(shaderObj_)
glCreateProgramObjectARB()
glCreateShaderObjectARB(shaderType_)
glDeleteObjectARB(obj_)
glDetachObjectARB(containerObj_,attachedObj_)
glGetActiveUniformARB(programObj_,index_,maxLength_,length_:IntPtr,size_:IntPtr,type_:IntPtr,name_:BytePtr)
glGetAttachedObjectsARB(containerObj_,maxCount_,count_:IntPtr,obj_:IntPtr)
glGetHandleARB(pname_)
glGetInfoLogARB(obj_,maxLength_,length_:IntPtr,infoLog_:BytePtr)
glGetObjectParameterfvARB(obj_,pname_,params_:FloatPtr)
glGetObjectParameterivARB(obj_,pname_,params_:IntPtr)
glGetShaderSourceARB(obj_,maxLength_,length_:IntPtr,source_:BytePtr)
glGetUniformLocationARB(programObj_,name_:BytePtr)
glGetUniformfvARB(programObj_,location_,params_:FloatPtr)
glGetUniformivARB(programObj_,location_,params_:IntPtr)
glLinkProgramARB(programObj_)
glShaderSourceARB(shaderObj_,count_,string_:BytePtrPtr,length_:IntPtr)
glUniform1fARB(location_,v0_:Float)
glUniform1fvARB(location_,count_,value_:FloatPtr)
glUniform1iARB(location_,v0_)
glUniform1ivARB(location_,count_,value_:IntPtr)
glUniform2fARB(location_,v0_:Float,v1_:Float)
glUniform2fvARB(location_,count_,value_:FloatPtr)
glUniform2iARB(location_,v0_,v1_)
glUniform2ivARB(location_,count_,value_:IntPtr)
glUniform3fARB(location_,v0_:Float,v1_:Float,v2_:Float)
glUniform3fvARB(location_,count_,value_:FloatPtr)
glUniform3iARB(location_,v0_,v1_,v2_)
glUniform3ivARB(location_,count_,value_:IntPtr)
glUniform4fARB(location_,v0_:Float,v1_:Float,v2_:Float,v3_:Float)
glUniform4fvARB(location_,count_,value_:FloatPtr)
glUniform4iARB(location_,v0_,v1_,v2_,v3_)
glUniform4ivARB(location_,count_,value_:IntPtr)
glUniformMatrix2fvARB(location_,count_,transpose_,value_:FloatPtr)
glUniformMatrix3fvARB(location_,count_,transpose_,value_:FloatPtr)
glUniformMatrix4fvARB(location_,count_,transpose_,value_:FloatPtr)
glUseProgramObjectARB(programObj_)
glValidateProgramARB(programObj_)
glCompressedTexImage1DARB(target_,level_,internalformat_,width_,border_,imageSize_,data_:BytePtr)
glCompressedTexImage2DARB(target_,level_,internalformat_,width_,height_,border_,imageSize_,data_:BytePtr)
glCompressedTexImage3DARB(target_,level_,internalformat_,width_,height_,depth_,border_,imageSize_,data_:BytePtr)
glCompressedTexSubImage1DARB(target_,level_,xoffset_,width_,format_,imageSize_,data_:BytePtr)
glCompressedTexSubImage2DARB(target_,level_,xoffset_,yoffset_,width_,height_,format_,imageSize_,data_:BytePtr)
glCompressedTexSubImage3DARB(target_,level_,xoffset_,yoffset_,zoffset_,width_,height_,depth_,format_,imageSize_,data_:BytePtr)
glGetCompressedTexImageARB(target_,lod_,img_:BytePtr)
glVertexBlendARB(count_)
glWeightPointerARB(size_,type_,stride_,pointer_:BytePtr)
glWeightbvARB(size_,weights_:BytePtr)
glWeightdvARB(size_,weights_:DoublePtr)
glWeightfvARB(size_,weights_:FloatPtr)
glWeightivARB(size_,weights_:IntPtr)
glWeightsvARB(size_,weights_:ShortPtr)
glWeightubvARB(size_,weights_:BytePtr)
glWeightuivARB(size_,weights_:IntPtr)
glWeightusvARB(size_,weights_:ShortPtr)
glBindBufferARB(target_,buffer_)
glBufferDataARB(target_,size_,data_:BytePtr,usage_)
glDeleteBuffersARB(n_,buffers_:IntPtr)
glGenBuffersARB(n_,buffers_:IntPtr)
glGetBufferParameterivARB(target_,pname_,params_:IntPtr)
glGetBufferPointervARB(target_,pname_,params_:BytePtrPtr)
glIsBufferARB(buffer_)
glMapBufferARB:BytePtr(target_,access_)
glUnmapBufferARB(target_)
glBindProgramARB(target_,program_)
glDeleteProgramsARB(n_,programs_:IntPtr)
glDisableVertexAttribArrayARB(index_)
glEnableVertexAttribArrayARB(index_)
glGenProgramsARB(n_,programs_:IntPtr)
glGetProgramEnvParameterdvARB(target_,index_,params_:DoublePtr)
glGetProgramEnvParameterfvARB(target_,index_,params_:FloatPtr)
glGetProgramLocalParameterdvARB(target_,index_,params_:DoublePtr)
glGetProgramLocalParameterfvARB(target_,index_,params_:FloatPtr)
glGetProgramStringARB(target_,pname_,string_:BytePtr)
glGetProgramivARB(target_,pname_,params_:IntPtr)
glGetVertexAttribPointervARB(index_,pname_,pointer_:BytePtrPtr)
glGetVertexAttribdvARB(index_,pname_,params_:DoublePtr)
glGetVertexAttribfvARB(index_,pname_,params_:FloatPtr)
glGetVertexAttribivARB(index_,pname_,params_:IntPtr)
glIsProgramARB(program_)
glProgramEnvParameter4dARB(target_,index_,x_:Double,y_:Double,z_:Double,w_:Double)
glProgramEnvParameter4dvARB(target_,index_,params_:DoublePtr)
glProgramEnvParameter4fARB(target_,index_,x_:Float,y_:Float,z_:Float,w_:Float)
glProgramEnvParameter4fvARB(target_,index_,params_:FloatPtr)
glProgramLocalParameter4dARB(target_,index_,x_:Double,y_:Double,z_:Double,w_:Double)
glProgramLocalParameter4dvARB(target_,index_,params_:DoublePtr)
glProgramLocalParameter4fARB(target_,index_,x_:Float,y_:Float,z_:Float,w_:Float)
glProgramLocalParameter4fvARB(target_,index_,params_:FloatPtr)
glProgramStringARB(target_,format_,len_,string_:BytePtr)
glVertexAttrib1dARB(index_,x_:Double)
glVertexAttrib1dvARB(index_,v_:DoublePtr)
glVertexAttrib1fARB(index_,x_:Float)
glVertexAttrib1fvARB(index_,v_:FloatPtr)
glVertexAttrib1sARB(index_,x_:Short)
glVertexAttrib1svARB(index_,v_:ShortPtr)
glVertexAttrib2dARB(index_,x_:Double,y_:Double)
glVertexAttrib2dvARB(index_,v_:DoublePtr)
glVertexAttrib2fARB(index_,x_:Float,y_:Float)
glVertexAttrib2fvARB(index_,v_:FloatPtr)
glVertexAttrib2sARB(index_,x_:Short,y_:Short)
glVertexAttrib2svARB(index_,v_:ShortPtr)
glVertexAttrib3dARB(index_,x_:Double,y_:Double,z_:Double)
glVertexAttrib3dvARB(index_,v_:DoublePtr)
glVertexAttrib3fARB(index_,x_:Float,y_:Float,z_:Float)
glVertexAttrib3fvARB(index_,v_:FloatPtr)
glVertexAttrib3sARB(index_,x_:Short,y_:Short,z_:Short)
glVertexAttrib3svARB(index_,v_:ShortPtr)
glVertexAttrib4NbvARB(index_,v_:BytePtr)
glVertexAttrib4NivARB(index_,v_:IntPtr)
glVertexAttrib4NsvARB(index_,v_:ShortPtr)
glVertexAttrib4NubARB(index_,x_:Byte,y_:Byte,z_:Byte,w_:Byte)
glVertexAttrib4NubvARB(index_,v_:BytePtr)
glVertexAttrib4NuivARB(index_,v_:IntPtr)
glVertexAttrib4NusvARB(index_,v_:ShortPtr)
glVertexAttrib4bvARB(index_,v_:BytePtr)
glVertexAttrib4dARB(index_,x_:Double,y_:Double,z_:Double,w_:Double)
glVertexAttrib4dvARB(index_,v_:DoublePtr)
glVertexAttrib4fARB(index_,x_:Float,y_:Float,z_:Float,w_:Float)
glVertexAttrib4fvARB(index_,v_:FloatPtr)
glVertexAttrib4ivARB(index_,v_:IntPtr)
glVertexAttrib4sARB(index_,x_:Short,y_:Short,z_:Short,w_:Short)
glVertexAttrib4svARB(index_,v_:ShortPtr)
glVertexAttrib4ubvARB(index_,v_:BytePtr)
glVertexAttrib4uivARB(index_,v_:IntPtr)
glVertexAttrib4usvARB(index_,v_:ShortPtr)
glVertexAttribPointerARB(index_,size_,type_,normalized_,stride_,pointer_:BytePtr)
glBindAttribLocationARB(programObj_,index_,name_:BytePtr)
glGetActiveAttribARB(programObj_,index_,maxLength_,length_:IntPtr,size_:IntPtr,type_:IntPtr,name_:BytePtr)
glGetAttribLocationARB(programObj_,name_:BytePtr)
glWindowPos2dARB(x_:Double,y_:Double)
glWindowPos2dvARB(p_:DoublePtr)
glWindowPos2fARB(x_:Float,y_:Float)
glWindowPos2fvARB(p_:FloatPtr)
glWindowPos2iARB(x_,y_)
glWindowPos2ivARB(p_:IntPtr)
glWindowPos2sARB(x_:Short,y_:Short)
glWindowPos2svARB(p_:ShortPtr)
glWindowPos3dARB(x_:Double,y_:Double,z_:Double)
glWindowPos3dvARB(p_:DoublePtr)
glWindowPos3fARB(x_:Float,y_:Float,z_:Float)
glWindowPos3fvARB(p_:FloatPtr)
glWindowPos3iARB(x_,y_,z_)
glWindowPos3ivARB(p_:IntPtr)
glWindowPos3sARB(x_:Short,y_:Short,z_:Short)
glWindowPos3svARB(p_:ShortPtr)
glBlendColorEXT(red_:Float,green_:Float,blue_:Float,alpha_:Float)
glBlendEquationSeparateEXT(modeRGB_,modeAlpha_)
glBlendFuncSeparateEXT(sfactorRGB_,dfactorRGB_,sfactorAlpha_,dfactorAlpha_)
glBlendEquationEXT(mode_)
glColorSubTableEXT(target_,start_,count_,format_,type_,data_:BytePtr)
glCopyColorSubTableEXT(target_,start_,x_,y_,width_)
glLockArraysEXT(first_,count_)
glUnlockArraysEXT()
glConvolutionFilter1DEXT(target_,internalformat_,width_,format_,type_,image_:BytePtr)
glConvolutionFilter2DEXT(target_,internalformat_,width_,height_,format_,type_,image_:BytePtr)
glConvolutionParameterfEXT(target_,pname_,param_:Float)
glConvolutionParameterfvEXT(target_,pname_,params_:FloatPtr)
glConvolutionParameteriEXT(target_,pname_,param_)
glConvolutionParameterivEXT(target_,pname_,params_:IntPtr)
glCopyConvolutionFilter1DEXT(target_,internalformat_,x_,y_,width_)
glCopyConvolutionFilter2DEXT(target_,internalformat_,x_,y_,width_,height_)
glGetConvolutionFilterEXT(target_,format_,type_,image_:BytePtr)
glGetConvolutionParameterfvEXT(target_,pname_,params_:FloatPtr)
glGetConvolutionParameterivEXT(target_,pname_,params_:IntPtr)
glGetSeparableFilterEXT(target_,format_,type_,row_:BytePtr,column_:BytePtr,span_:BytePtr)
glSeparableFilter2DEXT(target_,internalformat_,width_,height_,format_,type_,row_:BytePtr,column_:BytePtr)
glBinormalPointerEXT(type_,stride_,pointer_:BytePtr)
glTangentPointerEXT(type_,stride_,pointer_:BytePtr)
glCopyTexImage1DEXT(target_,level_,internalformat_,x_,y_,width_,border_)
glCopyTexImage2DEXT(target_,level_,internalformat_,x_,y_,width_,height_,border_)
glCopyTexSubImage1DEXT(target_,level_,xoffset_,x_,y_,width_)
glCopyTexSubImage2DEXT(target_,level_,xoffset_,yoffset_,x_,y_,width_,height_)
glCopyTexSubImage3DEXT(target_,level_,xoffset_,yoffset_,zoffset_,x_,y_,width_,height_)
glCullParameterdvEXT(pname_,params_:DoublePtr)
glCullParameterfvEXT(pname_,params_:FloatPtr)
glDepthBoundsEXT(zmin_:Double,zmax_:Double)
glFogCoordPointerEXT(type_,stride_,pointer_:BytePtr)
glFogCoorddEXT(coord_:Double)
glFogCoorddvEXT(coord_:DoublePtr)
glFogCoordfEXT(coord_:Float)
glFogCoordfvEXT(coord_:FloatPtr)
glFragmentColorMaterialEXT(face_,mode_)
glFragmentLightModelfEXT(pname_,param_:Float)
glFragmentLightModelfvEXT(pname_,params_:FloatPtr)
glFragmentLightModeliEXT(pname_,param_)
glFragmentLightModelivEXT(pname_,params_:IntPtr)
glFragmentLightfEXT(light_,pname_,param_:Float)
glFragmentLightfvEXT(light_,pname_,params_:FloatPtr)
glFragmentLightiEXT(light_,pname_,param_)
glFragmentLightivEXT(light_,pname_,params_:IntPtr)
glFragmentMaterialfEXT(face_,pname_,param_:Float)
glFragmentMaterialfvEXT(face_,pname_,params_:FloatPtr)
glFragmentMaterialiEXT(face_,pname_,param_)
glFragmentMaterialivEXT(face_,pname_,params_:IntPtr)
glGetFragmentLightfvEXT(light_,pname_,params_:FloatPtr)
glGetFragmentLightivEXT(light_,pname_,params_:IntPtr)
glGetFragmentMaterialfvEXT(face_,pname_,params_:FloatPtr)
glGetFragmentMaterialivEXT(face_,pname_,params_:IntPtr)
glLightEnviEXT(pname_,param_)
glGetHistogramEXT(target_,reset_,format_,type_,values_:BytePtr)
glGetHistogramParameterfvEXT(target_,pname_,params_:FloatPtr)
glGetHistogramParameterivEXT(target_,pname_,params_:IntPtr)
glGetMinmaxEXT(target_,reset_,format_,type_,values_:BytePtr)
glGetMinmaxParameterfvEXT(target_,pname_,params_:FloatPtr)
glGetMinmaxParameterivEXT(target_,pname_,params_:IntPtr)
glHistogramEXT(target_,width_,internalformat_,sink_)
glMinmaxEXT(target_,internalformat_,sink_)
glResetHistogramEXT(target_)
glResetMinmaxEXT(target_)
glIndexFuncEXT(func_,ref_:Float)
glIndexMaterialEXT(face_,mode_)
glApplyTextureEXT(mode_)
glTextureLightEXT(pname_)
glTextureMaterialEXT(face_,mode_)
glMultiDrawArraysEXT(mode_,first_:IntPtr,count_:IntPtr,primcount_)
glMultiDrawElementsEXT(mode_,count_:IntPtr,type_,indices_:BytePtrPtr,primcount_)
glSampleMaskEXT(value_:Float,invert_)
glSamplePatternEXT(pattern_)
glColorTableEXT(target_,internalFormat_,width_,format_,type_,data_:BytePtr)
glGetColorTableEXT(target_,format_,type_,data_:BytePtr)
glGetColorTableParameterfvEXT(target_,pname_,params_:FloatPtr)
glGetColorTableParameterivEXT(target_,pname_,params_:IntPtr)
glGetPixelTransformParameterfvEXT(target_,pname_,params_:FloatPtr)
glGetPixelTransformParameterivEXT(target_,pname_,params_:IntPtr)
glPixelTransformParameterfEXT(target_,pname_,param_:Float)
glPixelTransformParameterfvEXT(target_,pname_,params_:FloatPtr)
glPixelTransformParameteriEXT(target_,pname_,param_)
glPixelTransformParameterivEXT(target_,pname_,params_:IntPtr)
glPointParameterfEXT(pname_,param_:Float)
glPointParameterfvEXT(pname_,params_:FloatPtr)
glPolygonOffsetEXT(factor_:Float,bias_:Float)
glBeginSceneEXT()
glEndSceneEXT()
glSecondaryColor3bEXT(red_:Byte,green_:Byte,blue_:Byte)
glSecondaryColor3bvEXT(v_:BytePtr)
glSecondaryColor3dEXT(red_:Double,green_:Double,blue_:Double)
glSecondaryColor3dvEXT(v_:DoublePtr)
glSecondaryColor3fEXT(red_:Float,green_:Float,blue_:Float)
glSecondaryColor3fvEXT(v_:FloatPtr)
glSecondaryColor3iEXT(red_,green_,blue_)
glSecondaryColor3ivEXT(v_:IntPtr)
glSecondaryColor3sEXT(red_:Short,green_:Short,blue_:Short)
glSecondaryColor3svEXT(v_:ShortPtr)
glSecondaryColor3ubEXT(red_:Byte,green_:Byte,blue_:Byte)
glSecondaryColor3ubvEXT(v_:BytePtr)
glSecondaryColor3uiEXT(red_,green_,blue_)
glSecondaryColor3uivEXT(v_:IntPtr)
glSecondaryColor3usEXT(red_:Short,green_:Short,blue_:Short)
glSecondaryColor3usvEXT(v_:ShortPtr)
glSecondaryColorPointerEXT(size_,type_,stride_,pointer_:BytePtr)
glActiveStencilFaceEXT(face_)
glTexSubImage1DEXT(target_,level_,xoffset_,width_,format_,type_,pixels_:BytePtr)
glTexSubImage2DEXT(target_,level_,xoffset_,yoffset_,width_,height_,format_,type_,pixels_:BytePtr)
glTexSubImage3DEXT(target_,level_,xoffset_,yoffset_,zoffset_,width_,height_,depth_,format_,type_,pixels_:BytePtr)
glTexImage3DEXT(target_,level_,internalformat_,width_,height_,depth_,border_,format_,type_,pixels_:BytePtr)
glAreTexturesResidentEXT(n_,textures_:IntPtr,residences_:IntPtr)
glBindTextureEXT(target_,texture_)
glDeleteTexturesEXT(n_,textures_:IntPtr)
glGenTexturesEXT(n_,textures_:IntPtr)
glIsTextureEXT(texture_)
glPrioritizeTexturesEXT(n_,textures_:IntPtr,priorities_:FloatPtr)
glTextureNormalEXT(mode_)
glArrayElementEXT(i_)
glColorPointerEXT(size_,type_,stride_,count_,pointer_:BytePtr)
glDrawArraysEXT(mode_,first_,count_)
glEdgeFlagPointerEXT(stride_,count_,pointer_:IntPtr)
glGetPointervEXT(pname_,params_:BytePtrPtr)
glIndexPointerEXT(type_,stride_,count_,pointer_:BytePtr)
glNormalPointerEXT(type_,stride_,count_,pointer_:BytePtr)
glTexCoordPointerEXT(size_,type_,stride_,count_,pointer_:BytePtr)
glVertexPointerEXT(size_,type_,stride_,count_,pointer_:BytePtr)
glBeginVertexShaderEXT()
glBindLightParameterEXT(light_,value_)
glBindMaterialParameterEXT(face_,value_)
glBindParameterEXT(value_)
glBindTexGenParameterEXT(unit_,coord_,value_)
glBindTextureUnitParameterEXT(unit_,value_)
glBindVertexShaderEXT(id_)
glDeleteVertexShaderEXT(id_)
glDisableVariantClientStateEXT(id_)
glEnableVariantClientStateEXT(id_)
glEndVertexShaderEXT()
glExtractComponentEXT(res_,src_,num_)
glGenSymbolsEXT(dataType_,storageType_,range_,components_)
glGenVertexShadersEXT(range_)
glGetInvariantBooleanvEXT(id_,value_,data_:IntPtr)
glGetInvariantFloatvEXT(id_,value_,data_:FloatPtr)
glGetInvariantIntegervEXT(id_,value_,data_:IntPtr)
glGetLocalConst
glGetLocalConst
glGetLocalConst
glGetVariantBooleanvEXT(id_,value_,data_:IntPtr)
glGetVariantFloatvEXT(id_,value_,data_:FloatPtr)
glGetVariantIntegervEXT(id_,value_,data_:IntPtr)
glGetVariantPointervEXT(id_,value_,data_:BytePtrPtr)
glInsertComponentEXT(res_,src_,num_)
glIsVariantEnabledEXT(id_,cap_)
glSetInvariantEXT(id_,type_,addr_:BytePtr)
glSetLocalConst
glShaderOp1EXT(op_,res_,arg1_)
glShaderOp2EXT(op_,res_,arg1_,arg2_)
glShaderOp3EXT(op_,res_,arg1_,arg2_,arg3_)
glSwizzleEXT(res_,in_,outX_,outY_,outZ_,outW_)
glVariantPointerEXT(id_,type_,stride_,addr_:BytePtr)
glVariantbvEXT(id_,addr_:BytePtr)
glVariantdvEXT(id_,addr_:DoublePtr)
glVariantfvEXT(id_,addr_:FloatPtr)
glVariantivEXT(id_,addr_:IntPtr)
glVariantsvEXT(id_,addr_:ShortPtr)
glVariantubvEXT(id_,addr_:BytePtr)
glVariantuivEXT(id_,addr_:IntPtr)
glVariantusvEXT(id_,addr_:ShortPtr)
glWriteMaskEXT(res_,in_,outX_,outY_,outZ_,outW_)
glVertexWeightPointerEXT(size_,type_,stride_,pointer_:BytePtr)
glVertexWeightfEXT(weight_:Float)
glVertexWeightfvEXT(weight_:FloatPtr)
GL_SMOOTH_POINT_SIZE_RANGE
GL_SMOOTH_POINT_SIZE_GRANULARITY
GL_SMOOTH_LINE_WIDTH_RANGE
GL_SMOOTH_LINE_WIDTH_GRANULARITY
GL_UNSIGNED_BYTE_3_3_2
GL_UNSIGNED_SHORT_4_4_4_4
GL_UNSIGNED_SHORT_5_5_5_1
GL_UNSIGNED_INT_8_8_8_8
GL_UNSIGNED_INT_10_10_10_2
GL_RESCALE_NORMAL
GL_TEXTURE_BINDING_3D
GL_PACK_SKIP_IMAGES
GL_PACK_IMAGE_HEIGHT
GL_UNPACK_SKIP_IMAGES
GL_UNPACK_IMAGE_HEIGHT
GL_TEXTURE_3D
GL_PROXY_TEXTURE_3D
GL_TEXTURE_DEPTH
GL_TEXTURE_WRAP_R
GL_MAX_3D_TEXTURE_SIZE
GL_BGR|
GL_BGRA
GL_MAX_ELEMENTS_VERTICES
GL_MAX_ELEMENTS_INDICES
GL_CLAMP_TO_EDGE
GL_TEXTURE_MIN_LOD
GL_TEXTURE_MAX_LOD
GL_TEXTURE_BASE_LEVEL
GL_TEXTURE_MAX_LEVEL
GL_LIGHT_MODEL_COLOR_CONTROL
GL_SINGLE_COLOR
GL_SEPARATE_SPECULAR_COLOR
GL_UNSIGNED_BYTE_2_3_3_REV
GL_UNSIGNED_SHORT_5_6_5
GL_UNSIGNED_SHORT_5_6_5_REV
GL_UNSIGNED_SHORT_4_4_4_4_REV
GL_UNSIGNED_SHORT_1_5_5_5_REV
GL_UNSIGNED_INT_8_8_8_8_REV
GL_UNSIGNED_INT_2_10_10_10_REV
GL_ALIASED_POINT_SIZE_RANGE
GL_ALIASED_LINE_WIDTH_RANGE
GL_MULTISAMPLE
GL_SAMPLE_ALPHA_TO_COVERAGE
GL_SAMPLE_ALPHA_TO_ONE
GL_SAMPLE_COVERAGE
GL_SAMPLE_BUFFERS
GL_SAMPLES
GL_SAMPLE_COVERAGE_VALUE
GL_SAMPLE_COVERAGE_INVERT
GL_CLAMP_TO_BORDER
GL_TEXTURE0
GL_TEXTURE1
GL_TEXTURE2
GL_TEXTURE3
GL_TEXTURE4
GL_TEXTURE5
GL_TEXTURE6
GL_TEXTURE7
GL_TEXTURE8
GL_TEXTURE9
GL_TEXTURE10
GL_TEXTURE11
GL_TEXTURE12
GL_TEXTURE13
GL_TEXTURE14
GL_TEXTURE15
GL_TEXTURE16
GL_TEXTURE17
GL_TEXTURE18
GL_TEXTURE19
GL_TEXTURE20
GL_TEXTURE21
GL_TEXTURE22
GL_TEXTURE23
GL_TEXTURE24
GL_TEXTURE25
GL_TEXTURE26
GL_TEXTURE27
GL_TEXTURE28
GL_TEXTURE29
GL_TEXTURE30
GL_TEXTURE31
GL_ACTIVE_TEXTURE
GL_CLIENT_ACTIVE_TEXTURE
GL_MAX_TEXTURE_UNITS
GL_TRANSPOSE_MODELVIEW_MATRIX
GL_TRANSPOSE_PROJECTION_MATRIX
GL_TRANSPOSE_TEXTURE_MATRIX
GL_TRANSPOSE_COLOR_MATRIX
GL_SUBTRACT
GL_COMPRESSED_ALPHA
GL_COMPRESSED_LUMINANCE
GL_COMPRESSED_LUMINANCE_ALPHA
GL_COMPRESSED_INTENSITY
GL_COMPRESSED_RGB
GL_COMPRESSED_RGBA
GL_TEXTURE_COMPRESSION_HINT
GL_NORMAL_MAP
GL_REFLECTION_MAP
GL_TEXTURE_CUBE_MAP
GL_TEXTURE_BINDING_CUBE_MAP
GL_TEXTURE_CUBE_MAP_POSITIVE_X
GL_TEXTURE_CUBE_MAP_NEGATIVE_X
GL_TEXTURE_CUBE_MAP_POSITIVE_Y
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
GL_TEXTURE_CUBE_MAP_POSITIVE_Z
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
GL_PROXY_TEXTURE_CUBE_MAP
GL_MAX_CUBE_MAP_TEXTURE_SIZE
GL_COMBINE
GL_COMBINE_RGB
GL_COMBINE_ALPHA
GL_RGB_SCALE
GL_ADD_SIGNED
GL_INTERPOLATE
GL_Const
GL_PRIMARY_COLOR
GL_PREVIOUS
GL_SOURCE0_RGB
GL_SOURCE1_RGB
GL_SOURCE2_RGB
GL_SOURCE0_ALPHA
GL_SOURCE1_ALPHA
GL_SOURCE2_ALPHA
GL_OPERAND0_RGB
GL_OPERAND1_RGB
GL_OPERAND2_RGB
GL_OPERAND0_ALPHA
GL_OPERAND1_ALPHA
GL_OPERAND2_ALPHA
GL_TEXTURE_COMPRESSED_IMAGE_SIZE
GL_TEXTURE_COMPRESSED
GL_NUM_COMPRESSED_TEXTURE_FORMATS
GL_COMPRESSED_TEXTURE_FORMATS
GL_DOT3_RGB
GL_DOT3_RGBA
GL_MULTISAMPLE_BIT
GL_BLEND_DST_RGB
GL_BLEND_SRC_RGB
GL_BLEND_DST_ALPHA
GL_BLEND_SRC_ALPHA
GL_POINT_SIZE_MIN
GL_POINT_SIZE_MAX
GL_POINT_FADE_THRESHOLD_SIZE
GL_POINT_DISTANCE_ATTENUATION
GL_GENERATE_MIPMAP
GL_GENERATE_MIPMAP_HINT
GL_DEPTH_COMPONENT16
GL_DEPTH_COMPONENT24
GL_DEPTH_COMPONENT32
GL_MIRRORED_REPEAT
GL_FOG_COORDINATE_SOURCE
GL_FOG_COORDINATE
GL_FRAGMENT_DEPTH
GL_CURRENT_FOG_COORDINATE

part 3
GL_FOG_COORDINATE_ARRAY_TYPE
GL_FOG_COORDINATE_ARRAY_STRIDE
GL_FOG_COORDINATE_ARRAY_POINTER
GL_FOG_COORDINATE_ARRAY
GL_COLOR_SUM
GL_CURRENT_SECONDARY_COLOR
GL_SECONDARY_COLOR_ARRAY_SIZE
GL_SECONDARY_COLOR_ARRAY_TYPE
GL_SECONDARY_COLOR_ARRAY_STRIDE
GL_SECONDARY_COLOR_ARRAY_POINTER
GL_SECONDARY_COLOR_ARRAY
GL_MAX_TEXTURE_LOD_BIAS
GL_TEXTURE_FILTER_CONTROL
GL_TEXTURE_LOD_BIAS
GL_INCR_WRAP
GL_DECR_WRAP
GL_TEXTURE_DEPTH_SIZE
GL_DEPTH_TEXTURE_MODE
GL_TEXTURE_COMPARE_MODE
GL_TEXTURE_COMPARE_FUNC
GL_COMPARE_R_TO_TEXTURE
GL_BUFFER_SIZE
GL_BUFFER_USAGE
GL_QUERY_COUNTER_BITS
GL_CURRENT_QUERY
GL_QUERY_RESULT
GL_QUERY_RESULT_AVAILABLE
GL_ARRAY_BUFFER
GL_ELEMENT_ARRAY_BUFFER
GL_ARRAY_BUFFER_BINDING
GL_ELEMENT_ARRAY_BUFFER_BINDING
GL_VERTEX_ARRAY_BUFFER_BINDING
GL_NORMAL_ARRAY_BUFFER_BINDING
GL_COLOR_ARRAY_BUFFER_BINDING
GL_INDEX_ARRAY_BUFFER_BINDING
GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING
GL_EDGE_FLAG_ARRAY_BUFFER_BINDING
GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING
GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
GL_WEIGHT_ARRAY_BUFFER_BINDING
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
GL_READ_ONLY
GL_WRITE_ONLY
GL_READ_WRITE
GL_BUFFER_ACCESS
GL_BUFFER_MAPPED
GL_BUFFER_MAP_POINTER
GL_STREAM_DRAW
GL_STREAM_READ
GL_STREAM_COPY
GL_STATIC_DRAW
GL_STATIC_READ
GL_STATIC_COPY
GL_DYNAMIC_DRAW
GL_DYNAMIC_READ
GL_DYNAMIC_COPY
GL_SAMPLES_PASSED
GL_DEPTH_COMPONENT16_ARB
GL_DEPTH_COMPONENT24_ARB
GL_DEPTH_COMPONENT32_ARB
GL_TEXTURE_DEPTH_SIZE_ARB
GL_DEPTH_TEXTURE_MODE_ARB
GL_FRAGMENT_PROGRAM_ARB
GL_PROGRAM_ALU_INSTRUCTIONS_ARB
GL_PROGRAM_TEX_INSTRUCTIONS_ARB
GL_PROGRAM_TEX_INDIRECTIONS_ARB
GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB
GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB
GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB
GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB
GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB
GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB
GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB
GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB
GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB
GL_MAX_TEXTURE_COORDS_ARB
GL_MAX_TEXTURE_IMAGE_UNITS_ARB
GL_FRAGMENT_SHADER_ARB
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB
GL_Const
GL_ONE_MINUS_Const
GL_Const
GL_ONE_MINUS_Const
GL_BLEND_COLOR
GL_FUNC_ADD
GL_MIN
GL_MAX
GL_BLEND_EQUATION
GL_FUNC_SUBTRACT
GL_FUNC_REVERSE_SUBTRACT
GL_CONVOLUTION_1D
GL_CONVOLUTION_2D
GL_SEPARABLE_2D
GL_CONVOLUTION_BORDER_MODE
GL_CONVOLUTION_FILTER_SCALE
GL_CONVOLUTION_FILTER_BIAS
GL_REDUCE
GL_CONVOLUTION_FORMAT
GL_CONVOLUTION_WIDTH
GL_CONVOLUTION_HEIGHT
GL_MAX_CONVOLUTION_WIDTH
GL_MAX_CONVOLUTION_HEIGHT
GL_POST_CONVOLUTION_RED_SCALE
GL_POST_CONVOLUTION_GREEN_SCALE
GL_POST_CONVOLUTION_BLUE_SCALE
GL_POST_CONVOLUTION_ALPHA_SCALE
GL_POST_CONVOLUTION_RED_BIAS
GL_POST_CONVOLUTION_GREEN_BIAS
GL_POST_CONVOLUTION_BLUE_BIAS
GL_POST_CONVOLUTION_ALPHA_BIAS
GL_HISTOGRAM
GL_PROXY_HISTOGRAM
GL_HISTOGRAM_WIDTH
GL_HISTOGRAM_FORMAT
GL_HISTOGRAM_RED_SIZE
GL_HISTOGRAM_GREEN_SIZE
GL_HISTOGRAM_BLUE_SIZE
GL_HISTOGRAM_ALPHA_SIZE
GL_HISTOGRAM_LUMINANCE_SIZE
GL_HISTOGRAM_SINK
GL_MINMAX
GL_MINMAX_FORMAT
GL_MINMAX_SINK
GL_TABLE_TOO_LARGE
GL_COLOR_MATRIX
GL_COLOR_MATRIX_STACK_DEPTH
GL_MAX_COLOR_MATRIX_STACK_DEPTH
GL_POST_COLOR_MATRIX_RED_SCALE
GL_POST_COLOR_MATRIX_GREEN_SCALE
GL_POST_COLOR_MATRIX_BLUE_SCALE
GL_POST_COLOR_MATRIX_ALPHA_SCALE
GL_POST_COLOR_MATRIX_RED_BIAS
GL_POST_COLOR_MATRIX_GREEN_BIAS
GL_POST_COLOR_MATRIX_BLUE_BIAS
GL_POST_COLOR_MATRIX_ALPHA_BIAS
GL_COLOR_TABLE
GL_POST_CONVOLUTION_COLOR_TABLE
GL_POST_COLOR_MATRIX_COLOR_TABLE
GL_PROXY_COLOR_TABLE
GL_PROXY_POST_CONVOLUTION_COLOR_TABLE
GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE
GL_COLOR_TABLE_SCALE
GL_COLOR_TABLE_BIAS
GL_COLOR_TABLE_FORMAT
GL_COLOR_TABLE_WIDTH
GL_COLOR_TABLE_RED_SIZE
GL_COLOR_TABLE_GREEN_SIZE
GL_COLOR_TABLE_BLUE_SIZE
GL_COLOR_TABLE_ALPHA_SIZE
GL_COLOR_TABLE_LUMINANCE_SIZE
GL_COLOR_TABLE_INTENSITY_SIZE
GL_IGNORE_BORDER
GL_Const
GL_WRAP_BORDER
GL_REPLICATE_BORDER
GL_CONVOLUTION_BORDER_COLOR
GL_MATRIX_PALETTE_ARB
GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB
GL_MAX_PALETTE_MATRICES_ARB
GL_CURRENT_PALETTE_MATRIX_ARB
GL_MATRIX_INDEX_ARRAY_ARB
GL_CURRENT_MATRIX_INDEX_ARB
GL_MATRIX_INDEX_ARRAY_SIZE_ARB
GL_MATRIX_INDEX_ARRAY_TYPE_ARB
GL_MATRIX_INDEX_ARRAY_STRIDE_ARB
GL_MATRIX_INDEX_ARRAY_POINTER_ARB
GL_MULTISAMPLE_ARB
GL_SAMPLE_ALPHA_TO_COVERAGE_ARB
GL_SAMPLE_ALPHA_TO_ONE_ARB
GL_SAMPLE_COVERAGE_ARB
GL_SAMPLE_BUFFERS_ARB
GL_SAMPLES_ARB
GL_SAMPLE_COVERAGE_VALUE_ARB
GL_SAMPLE_COVERAGE_INVERT_ARB
GL_MULTISAMPLE_BIT_ARB
GL_TEXTURE0_ARB
GL_TEXTURE1_ARB
GL_TEXTURE2_ARB
GL_TEXTURE3_ARB
GL_TEXTURE4_ARB
GL_TEXTURE5_ARB
GL_TEXTURE6_ARB
GL_TEXTURE7_ARB
GL_TEXTURE8_ARB
GL_TEXTURE9_ARB
GL_TEXTURE10_ARB
GL_TEXTURE11_ARB
GL_TEXTURE12_ARB
GL_TEXTURE13_ARB
GL_TEXTURE14_ARB
GL_TEXTURE15_ARB
GL_TEXTURE16_ARB
GL_TEXTURE17_ARB
GL_TEXTURE18_ARB
GL_TEXTURE19_ARB
GL_TEXTURE20_ARB
GL_TEXTURE21_ARB
GL_TEXTURE22_ARB
GL_TEXTURE23_ARB
GL_TEXTURE24_ARB
GL_TEXTURE25_ARB
GL_TEXTURE26_ARB
GL_TEXTURE27_ARB
GL_TEXTURE28_ARB
GL_TEXTURE29_ARB
GL_TEXTURE30_ARB
GL_TEXTURE31_ARB
GL_ACTIVE_TEXTURE_ARB
GL_CLIENT_ACTIVE_TEXTURE_ARB
GL_MAX_TEXTURE_UNITS_ARB
GL_QUERY_COUNTER_BITS_ARB
GL_CURRENT_QUERY_ARB
GL_QUERY_RESULT_ARB
GL_QUERY_RESULT_AVAILABLE_ARB
GL_SAMPLES_PASSED_ARB
GL_POINT_SIZE_MIN_ARB
GL_POINT_SIZE_MAX_ARB
GL_POINT_FADE_THRESHOLD_SIZE_ARB
GL_POINT_DISTANCE_ATTENUATION_ARB
GL_POINT_SPRITE_ARB
GL_COORD_REPLACE_ARB
GL_PROGRAM_OBJECT_ARB
GL_SHADER_OBJECT_ARB
GL_OBJECT_TYPE_ARB
GL_OBJECT_SUBTYPE_ARB
GL_FLOAT_VEC2_ARB
GL_FLOAT_VEC3_ARB
GL_FLOAT_VEC4_ARB
GL_INT_VEC2_ARB
GL_INT_VEC3_ARB
GL_INT_VEC4_ARB
GL_BOOL_ARB
GL_BOOL_VEC2_ARB
GL_BOOL_VEC3_ARB
GL_BOOL_VEC4_ARB
GL_FLOAT_MAT2_ARB
GL_FLOAT_MAT3_ARB
GL_FLOAT_MAT4_ARB
GL_OBJECT_DELETE_STATUS_ARB
GL_OBJECT_COMPILE_STATUS_ARB
GL_OBJECT_LINK_STATUS_ARB
GL_OBJECT_VALIDATE_STATUS_ARB
GL_OBJECT_INFO_LOG_LENGTH_ARB
GL_OBJECT_ATTACHED_OBJECTS_ARB
GL_OBJECT_ACTIVE_UNIFORMS_ARB
GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB
GL_OBJECT_SHADER_SOURCE_LENGTH_ARB
GL_TEXTURE_COMPARE_MODE_ARB
GL_TEXTURE_COMPARE_FUNC_ARB
GL_COMPARE_R_TO_TEXTURE_ARB
GL_TEXTURE_COMPARE_FAIL_VALUE_ARB
GL_CLAMP_TO_BORDER_ARB
GL_COMPRESSED_ALPHA_ARB
GL_COMPRESSED_LUMINANCE_ARB
GL_COMPRESSED_LUMINANCE_ALPHA_ARB
GL_COMPRESSED_INTENSITY_ARB
GL_COMPRESSED_RGB_ARB
GL_COMPRESSED_RGBA_ARB
GL_TEXTURE_COMPRESSION_HINT_ARB
GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB
GL_TEXTURE_COMPRESSED_ARB
GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB
GL_COMPRESSED_TEXTURE_FORMATS_ARB
GL_NORMAL_MAP_ARB
GL_REFLECTION_MAP_ARB
GL_TEXTURE_CUBE_MAP_ARB
GL_TEXTURE_BINDING_CUBE_MAP_ARB
GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
GL_PROXY_TEXTURE_CUBE_MAP_ARB
GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB
GL_SUBTRACT_ARB
GL_COMBINE_ARB
GL_COMBINE_RGB_ARB
GL_COMBINE_ALPHA_ARB
GL_RGB_SCALE_ARB
GL_ADD_SIGNED_ARB
GL_INTERPOLATE_ARB
GL_Const
GL_PRIMARY_COLOR_ARB
GL_PREVIOUS_ARB
GL_SOURCE0_RGB_ARB
GL_SOURCE1_RGB_ARB
GL_SOURCE2_RGB_ARB
GL_SOURCE0_ALPHA_ARB
GL_SOURCE1_ALPHA_ARB
GL_SOURCE2_ALPHA_ARB
GL_OPERAND0_RGB_ARB
GL_OPERAND1_RGB_ARB
GL_OPERAND2_RGB_ARB
GL_OPERAND0_ALPHA_ARB
GL_OPERAND1_ALPHA_ARB
GL_OPERAND2_ALPHA_ARB
GL_DOT3_RGB_ARB
GL_DOT3_RGBA_ARB
GL_MIRRORED_REPEAT_ARB
GL_TRANSPOSE_MODELVIEW_MATRIX_ARB
GL_TRANSPOSE_PROJECTION_MATRIX_ARB
GL_TRANSPOSE_TEXTURE_MATRIX_ARB
GL_TRANSPOSE_COLOR_MATRIX_ARB
GL_MODELVIEW0_ARB
GL_MODELVIEW1_ARB
GL_MAX_VERTEX_UNITS_ARB
GL_ACTIVE_VERTEX_UNITS_ARB
GL_WEIGHT_SUM_UNITY_ARB
GL_VERTEX_BLEND_ARB
GL_CURRENT_WEIGHT_ARB
GL_WEIGHT_ARRAY_TYPE_ARB
GL_WEIGHT_ARRAY_STRIDE_ARB
GL_WEIGHT_ARRAY_SIZE_ARB
GL_WEIGHT_ARRAY_POINTER_ARB
GL_WEIGHT_ARRAY_ARB
GL_MODELVIEW2_ARB
GL_MODELVIEW3_ARB
GL_MODELVIEW4_ARB
GL_MODELVIEW5_ARB
GL_MODELVIEW6_ARB
GL_MODELVIEW7_ARB
GL_MODELVIEW8_ARB
GL_MODELVIEW9_ARB
GL_MODELVIEW10_ARB
GL_MODELVIEW11_ARB
GL_MODELVIEW12_ARB
GL_MODELVIEW13_ARB
GL_MODELVIEW14_ARB
GL_MODELVIEW15_ARB
GL_MODELVIEW16_ARB
GL_MODELVIEW17_ARB
GL_MODELVIEW18_ARB
GL_MODELVIEW19_ARB
GL_MODELVIEW20_ARB
GL_MODELVIEW21_ARB
GL_MODELVIEW22_ARB
GL_MODELVIEW23_ARB
GL_MODELVIEW24_ARB
GL_MODELVIEW25_ARB
GL_MODELVIEW26_ARB
GL_MODELVIEW27_ARB
GL_MODELVIEW28_ARB
GL_MODELVIEW29_ARB
GL_MODELVIEW30_ARB
GL_MODELVIEW31_ARB
GL_BUFFER_SIZE_ARB
GL_BUFFER_USAGE_ARB
GL_ARRAY_BUFFER_ARB
GL_ELEMENT_ARRAY_BUFFER_ARB
GL_ARRAY_BUFFER_BINDING_ARB
GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB
GL_VERTEX_ARRAY_BUFFER_BINDING_ARB
GL_NORMAL_ARRAY_BUFFER_BINDING_ARB
GL_COLOR_ARRAY_BUFFER_BINDING_ARB
GL_INDEX_ARRAY_BUFFER_BINDING_ARB
GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB
GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB
GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB
GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB
GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB
GL_READ_ONLY_ARB
GL_WRITE_ONLY_ARB
GL_READ_WRITE_ARB
GL_BUFFER_ACCESS_ARB
GL_BUFFER_MAPPED_ARB
GL_BUFFER_MAP_POINTER_ARB
GL_STREAM_DRAW_ARB
GL_STREAM_READ_ARB
GL_STREAM_COPY_ARB
GL_STATIC_DRAW_ARB
GL_STATIC_READ_ARB
GL_STATIC_COPY_ARB
GL_DYNAMIC_DRAW_ARB
GL_DYNAMIC_READ_ARB
GL_DYNAMIC_COPY_ARB
GL_COLOR_SUM_ARB
GL_VERTEX_PROGRAM_ARB
GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB
GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB
GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB
GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB
GL_CURRENT_VERTEX_ATTRIB_ARB
GL_PROGRAM_LENGTH_ARB
GL_PROGRAM_STRING_ARB
GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB
GL_MAX_PROGRAM_MATRICES_ARB
GL_CURRENT_MATRIX_STACK_DEPTH_ARB
GL_CURRENT_MATRIX_ARB
GL_VERTEX_PROGRAM_POINT_SIZE_ARB
GL_VERTEX_PROGRAM_TWO_SIDE_ARB
GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB
GL_PROGRAM_ERROR_POSITION_ARB
GL_PROGRAM_BINDING_ARB
GL_MAX_VERTEX_ATTRIBS_ARB
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB
GL_PROGRAM_ERROR_STRING_ARB
GL_PROGRAM_FORMAT_ASCII_ARB
GL_PROGRAM_FORMAT_ARB
GL_PROGRAM_INSTRUCTIONS_ARB
GL_MAX_PROGRAM_INSTRUCTIONS_ARB
GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB
GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB
GL_PROGRAM_TEMPORARIES_ARB
GL_MAX_PROGRAM_TEMPORARIES_ARB
GL_PROGRAM_NATIVE_TEMPORARIES_ARB
GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB
GL_PROGRAM_PARAMETERS_ARB
GL_MAX_PROGRAM_PARAMETERS_ARB
GL_PROGRAM_NATIVE_PARAMETERS_ARB
GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB
GL_PROGRAM_ATTRIBS_ARB
GL_MAX_PROGRAM_ATTRIBS_ARB
GL_PROGRAM_NATIVE_ATTRIBS_ARB
GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB
GL_PROGRAM_ADDRESS_REGISTERS_ARB
GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB
GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB
GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB
GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB
GL_MAX_PROGRAM_ENV_PARAMETERS_ARB
GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB
GL_TRANSPOSE_CURRENT_MATRIX_ARB
GL_MATRIX0_ARB
GL_MATRIX1_ARB
GL_MATRIX2_ARB
GL_MATRIX3_ARB
GL_MATRIX4_ARB
GL_MATRIX5_ARB
GL_MATRIX6_ARB
GL_MATRIX7_ARB
GL_MATRIX8_ARB
GL_MATRIX9_ARB
GL_MATRIX10_ARB
GL_MATRIX11_ARB
GL_MATRIX12_ARB
GL_MATRIX13_ARB
GL_MATRIX14_ARB
GL_MATRIX15_ARB
GL_MATRIX16_ARB
GL_MATRIX17_ARB
GL_MATRIX18_ARB
GL_MATRIX19_ARB
GL_MATRIX20_ARB
GL_MATRIX21_ARB
GL_MATRIX22_ARB
GL_MATRIX23_ARB
GL_MATRIX24_ARB
GL_MATRIX25_ARB
GL_MATRIX26_ARB
GL_MATRIX27_ARB
GL_MATRIX28_ARB
GL_MATRIX29_ARB
GL_MATRIX30_ARB
GL_MATRIX31_ARB
GL_VERTEX_SHADER_ARB
GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB
GL_MAX_VARYING_FLOATS_ARB
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB
GL_OBJECT_ACTIVE_ATTRIBUTES_ARB
GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB
GL_422_EXT
GL_422_REV_EXT
GL_422_AVERAGE_EXT
GL_422_REV_AVERAGE_EXT
GL_ABGR_EXT
GL_BGR_EXT
GL_BGRA_EXT
GL_Const
GL_ONE_MINUS_Const
GL_Const
GL_ONE_MINUS_Const
GL_BLEND_COLOR_EXT
GL_BLEND_EQUATION_RGB_EXT
GL_BLEND_EQUATION_ALPHA_EXT
GL_BLEND_DST_RGB_EXT
GL_BLEND_SRC_RGB_EXT
GL_BLEND_DST_ALPHA_EXT
GL_BLEND_SRC_ALPHA_EXT
GL_FUNC_ADD_EXT
GL_MIN_EXT
GL_MAX_EXT
GL_BLEND_EQUATION_EXT
GL_FUNC_SUBTRACT_EXT
GL_FUNC_REVERSE_SUBTRACT_EXT
GL_CLIP_VOLUME_CLIPPING_HINT_EXT
GL_CMYK_EXT
GL_CMYKA_EXT
GL_PACK_CMYK_HINT_EXT
GL_UNPACK_CMYK_HINT_EXT
GL_CONVOLUTION_1D_EXT
GL_CONVOLUTION_2D_EXT
GL_SEPARABLE_2D_EXT
GL_CONVOLUTION_BORDER_MODE_EXT
GL_CONVOLUTION_FILTER_SCALE_EXT
GL_CONVOLUTION_FILTER_BIAS_EXT
GL_REDUCE_EXT
GL_CONVOLUTION_FORMAT_EXT

part 4
GL_CONVOLUTION_WIDTH_EXT
GL_CONVOLUTION_HEIGHT_EXT
GL_MAX_CONVOLUTION_WIDTH_EXT
GL_MAX_CONVOLUTION_HEIGHT_EXT
GL_POST_CONVOLUTION_RED_SCALE_EXT
GL_POST_CONVOLUTION_GREEN_SCALE_EXT
GL_POST_CONVOLUTION_BLUE_SCALE_EXT
GL_POST_CONVOLUTION_ALPHA_SCALE_EXT
GL_POST_CONVOLUTION_RED_BIAS_EXT
GL_POST_CONVOLUTION_GREEN_BIAS_EXT
GL_POST_CONVOLUTION_BLUE_BIAS_EXT
GL_POST_CONVOLUTION_ALPHA_BIAS_EXT
GL_TANGENT_ARRAY_EXT
GL_BINORMAL_ARRAY_EXT
GL_CURRENT_TANGENT_EXT
GL_CURRENT_BINORMAL_EXT
GL_TANGENT_ARRAY_TYPE_EXT
GL_TANGENT_ARRAY_STRIDE_EXT
GL_BINORMAL_ARRAY_TYPE_EXT
GL_BINORMAL_ARRAY_STRIDE_EXT
GL_TANGENT_ARRAY_POINTER_EXT
GL_BINORMAL_ARRAY_POINTER_EXT
GL_MAP1_TANGENT_EXT
GL_MAP2_TANGENT_EXT
GL_MAP1_BINORMAL_EXT
GL_MAP2_BINORMAL_EXT
GL_DEPTH_BOUNDS_TEST_EXT
GL_DEPTH_BOUNDS_EXT
GL_FOG_COORDINATE_SOURCE_EXT
GL_FOG_COORDINATE_EXT
GL_FRAGMENT_DEPTH_EXT
GL_CURRENT_FOG_COORDINATE_EXT
GL_FOG_COORDINATE_ARRAY_TYPE_EXT
GL_FOG_COORDINATE_ARRAY_STRIDE_EXT
GL_FOG_COORDINATE_ARRAY_POINTER_EXT
GL_FOG_COORDINATE_ARRAY_EXT
GL_FRAGMENT_LIGHTING_EXT
GL_FRAGMENT_COLOR_MATERIAL_EXT
GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT
GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT
GL_MAX_FRAGMENT_LIGHTS_EXT
GL_MAX_ACTIVE_LIGHTS_EXT
GL_CURRENT_RASTER_NORMAL_EXT
GL_LIGHT_ENV_MODE_EXT
GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT
GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT
GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT
GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT
GL_FRAGMENT_LIGHT0_EXT
GL_FRAGMENT_LIGHT7_EXT
GL_HISTOGRAM_EXT
GL_PROXY_HISTOGRAM_EXT
GL_HISTOGRAM_WIDTH_EXT
GL_HISTOGRAM_FORMAT_EXT
GL_HISTOGRAM_RED_SIZE_EXT
GL_HISTOGRAM_GREEN_SIZE_EXT
GL_HISTOGRAM_BLUE_SIZE_EXT
GL_HISTOGRAM_ALPHA_SIZE_EXT
GL_HISTOGRAM_LUMINANCE_SIZE_EXT
GL_HISTOGRAM_SINK_EXT
GL_MINMAX_EXT
GL_MINMAX_FORMAT_EXT
GL_MINMAX_SINK_EXT
GL_FRAGMENT_MATERIAL_EXT
GL_FRAGMENT_NORMAL_EXT
GL_FRAGMENT_COLOR_EXT
GL_ATTENUATION_EXT
GL_SHADOW_ATTENUATION_EXT
GL_TEXTURE_APPLICATION_MODE_EXT
GL_TEXTURE_LIGHT_EXT
GL_TEXTURE_MATERIAL_FACE_EXT
GL_TEXTURE_MATERIAL_PARAMETER_EXT
GL_MULTISAMPLE_EXT
GL_SAMPLE_ALPHA_TO_MASK_EXT
GL_SAMPLE_ALPHA_TO_ONE_EXT
GL_SAMPLE_MASK_EXT
GL_1PASS_EXT
GL_2PASS_0_EXT
GL_2PASS_1_EXT
GL_4PASS_0_EXT
GL_4PASS_1_EXT
GL_4PASS_2_EXT
GL_4PASS_3_EXT
GL_SAMPLE_BUFFERS_EXT
GL_SAMPLES_EXT
GL_SAMPLE_MASK_VALUE_EXT
GL_SAMPLE_MASK_INVERT_EXT
GL_SAMPLE_PATTERN_EXT
GL_MULTISAMPLE_BIT_EXT
GL_UNSIGNED_BYTE_3_3_2_EXT
GL_UNSIGNED_SHORT_4_4_4_4_EXT
GL_UNSIGNED_SHORT_5_5_5_1_EXT
GL_UNSIGNED_INT_8_8_8_8_EXT
GL_UNSIGNED_INT_10_10_10_2_EXT
GL_TEXTURE_3D_EXT
GL_PROXY_TEXTURE_3D_EXT
GL_COLOR_TABLE_FORMAT_EXT
GL_COLOR_TABLE_WIDTH_EXT
GL_COLOR_TABLE_RED_SIZE_EXT
GL_COLOR_TABLE_GREEN_SIZE_EXT
GL_COLOR_TABLE_BLUE_SIZE_EXT
GL_COLOR_TABLE_ALPHA_SIZE_EXT
GL_COLOR_TABLE_LUMINANCE_SIZE_EXT
GL_COLOR_TABLE_INTENSITY_SIZE_EXT
GL_TEXTURE_INDEX_SIZE_EXT
GL_PIXEL_PACK_BUFFER_EXT
GL_PIXEL_UNPACK_BUFFER_EXT
GL_PIXEL_PACK_BUFFER_BINDING_EXT
GL_PIXEL_UNPACK_BUFFER_BINDING_EXT
GL_PIXEL_TRANSFORM_2D_EXT
GL_PIXEL_MAG_FILTER_EXT
GL_PIXEL_MIN_FILTER_EXT
GL_PIXEL_CUBIC_WEIGHT_EXT
GL_CUBIC_EXT
GL_AVERAGE_EXT
GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT
GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT
GL_PIXEL_TRANSFORM_2D_MATRIX_EXT
GL_POINT_SIZE_MIN_EXT
GL_POINT_SIZE_MAX_EXT
GL_POINT_FADE_THRESHOLD_SIZE_EXT
GL_DISTANCE_ATTENUATION_EXT
GL_POLYGON_OFFSET_EXT
GL_POLYGON_OFFSET_FACTOR_EXT
GL_POLYGON_OFFSET_BIAS_EXT
GL_COLOR_SUM_EXT
GL_CURRENT_SECONDARY_COLOR_EXT
GL_SECONDARY_COLOR_ARRAY_SIZE_EXT
GL_SECONDARY_COLOR_ARRAY_TYPE_EXT
GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT
GL_SECONDARY_COLOR_ARRAY_POINTER_EXT
GL_SECONDARY_COLOR_ARRAY_EXT
GL_LIGHT_MODEL_COLOR_CONTROL_EXT
GL_SINGLE_COLOR_EXT
GL_SEPARATE_SPECULAR_COLOR_EXT
GL_SHARED_TEXTURE_PALETTE_EXT
GL_STENCIL_TEST_TWO_SIDE_EXT
GL_ACTIVE_STENCIL_FACE_EXT
GL_INCR_WRAP_EXT
GL_DECR_WRAP_EXT
GL_ALPHA4_EXT
GL_ALPHA8_EXT
GL_ALPHA12_EXT
GL_ALPHA16_EXT
GL_LUMINANCE4_EXT
GL_LUMINANCE8_EXT
GL_LUMINANCE12_EXT
GL_LUMINANCE16_EXT
GL_LUMINANCE4_ALPHA4_EXT
GL_LUMINANCE6_ALPHA2_EXT
GL_LUMINANCE8_ALPHA8_EXT
GL_LUMINANCE12_ALPHA4_EXT
GL_LUMINANCE12_ALPHA12_EXT
GL_LUMINANCE16_ALPHA16_EXT
GL_INTENSITY_EXT
GL_INTENSITY4_EXT
GL_INTENSITY8_EXT
GL_INTENSITY12_EXT
GL_INTENSITY16_EXT
GL_RGB2_EXT
GL_RGB4_EXT
GL_RGB5_EXT
GL_RGB8_EXT
GL_RGB10_EXT
GL_RGB12_EXT
GL_RGB16_EXT
GL_RGBA2_EXT
GL_RGBA4_EXT
GL_RGB5_A1_EXT
GL_RGBA8_EXT
GL_RGB10_A2_EXT
GL_RGBA12_EXT
GL_RGBA16_EXT
GL_TEXTURE_RED_SIZE_EXT
GL_TEXTURE_GREEN_SIZE_EXT
GL_TEXTURE_BLUE_SIZE_EXT
GL_TEXTURE_ALPHA_SIZE_EXT
GL_TEXTURE_LUMINANCE_SIZE_EXT
GL_TEXTURE_INTENSITY_SIZE_EXT
GL_REPLACE_EXT
GL_PROXY_TEXTURE_1D_EXT
GL_PROXY_TEXTURE_2D_EXT
GL_PACK_SKIP_IMAGES_EXT
GL_PACK_IMAGE_HEIGHT_EXT
GL_UNPACK_SKIP_IMAGES_EXT
GL_UNPACK_IMAGE_HEIGHT_EXT
GL_TEXTURE_DEPTH_EXT
GL_TEXTURE_WRAP_R_EXT
GL_MAX_3D_TEXTURE_SIZE_EXT
GL_COMPRESSED_RGB_S3TC_DXT1_EXT
GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
GL_NORMAL_MAP_EXT
GL_REFLECTION_MAP_EXT
GL_TEXTURE_CUBE_MAP_EXT
GL_TEXTURE_BINDING_CUBE_MAP_EXT
GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT
GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT
GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT
GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT
GL_PROXY_TEXTURE_CUBE_MAP_EXT
GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT
GL_CLAMP_TO_EDGE_EXT
GL_TEXTURE_ENV0_EXT
GL_ENV_BLEND_EXT
GL_TEXTURE_ENV_SHIFT_EXT
GL_ENV_REPLACE_EXT
GL_ENV_ADD_EXT
GL_ENV_SUBTRACT_EXT
GL_TEXTURE_ENV_MODE_ALPHA_EXT
GL_ENV_REVERSE_SUBTRACT_EXT
GL_ENV_REVERSE_BLEND_EXT
GL_ENV_COPY_EXT
GL_ENV_MODULATE_EXT
GL_COMBINE_EXT
GL_COMBINE_RGB_EXT
GL_COMBINE_ALPHA_EXT
GL_RGB_SCALE_EXT
GL_ADD_SIGNED_EXT
GL_INTERPOLATE_EXT
GL_Const
GL_PRIMARY_COLOR_EXT
GL_PREVIOUS_EXT
GL_SOURCE0_RGB_EXT
GL_SOURCE1_RGB_EXT
GL_SOURCE2_RGB_EXT
GL_SOURCE0_ALPHA_EXT
GL_SOURCE1_ALPHA_EXT
GL_SOURCE2_ALPHA_EXT
GL_OPERAND0_RGB_EXT
GL_OPERAND1_RGB_EXT
GL_OPERAND2_RGB_EXT
GL_OPERAND0_ALPHA_EXT
GL_OPERAND1_ALPHA_EXT
GL_OPERAND2_ALPHA_EXT
GL_DOT3_RGB_EXT
GL_DOT3_RGBA_EXT
GL_TEXTURE_MAX_ANISOTROPY_EXT
GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
GL_MAX_TEXTURE_LOD_BIAS_EXT
GL_TEXTURE_FILTER_CONTROL_EXT
GL_TEXTURE_LOD_BIAS_EXT
GL_MIRROR_CLAMP_EXT
GL_MIRROR_CLAMP_TO_EDGE_EXT
GL_MIRROR_CLAMP_TO_BORDER_EXT
GL_TEXTURE_PRIORITY_EXT
GL_TEXTURE_RESIDENT_EXT
GL_TEXTURE_1D_BINDING_EXT
GL_TEXTURE_2D_BINDING_EXT
GL_TEXTURE_3D_BINDING_EXT
GL_PERTURB_EXT
GL_TEXTURE_NORMAL_EXT
GL_TEXTURE_RECTANGLE_EXT
GL_TEXTURE_BINDING_RECTANGLE_EXT
GL_PROXY_TEXTURE_RECTANGLE_EXT
GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT
GL_DOUBLE_EXT
GL_VERTEX_ARRAY_EXT
GL_NORMAL_ARRAY_EXT
GL_COLOR_ARRAY_EXT
GL_INDEX_ARRAY_EXT
GL_TEXTURE_COORD_ARRAY_EXT
GL_EDGE_FLAG_ARRAY_EXT
GL_VERTEX_ARRAY_SIZE_EXT
GL_VERTEX_ARRAY_TYPE_EXT
GL_VERTEX_ARRAY_STRIDE_EXT
GL_VERTEX_ARRAY_COUNT_EXT
GL_NORMAL_ARRAY_TYPE_EXT
GL_NORMAL_ARRAY_STRIDE_EXT
GL_NORMAL_ARRAY_COUNT_EXT
GL_COLOR_ARRAY_SIZE_EXT
GL_COLOR_ARRAY_TYPE_EXT
GL_COLOR_ARRAY_STRIDE_EXT
GL_COLOR_ARRAY_COUNT_EXT
GL_INDEX_ARRAY_TYPE_EXT
GL_INDEX_ARRAY_STRIDE_EXT
GL_INDEX_ARRAY_COUNT_EXT
GL_TEXTURE_COORD_ARRAY_SIZE_EXT
GL_TEXTURE_COORD_ARRAY_TYPE_EXT
GL_TEXTURE_COORD_ARRAY_STRIDE_EXT
GL_TEXTURE_COORD_ARRAY_COUNT_EXT
GL_EDGE_FLAG_ARRAY_STRIDE_EXT
GL_EDGE_FLAG_ARRAY_COUNT_EXT
GL_VERTEX_ARRAY_POINTER_EXT
GL_NORMAL_ARRAY_POINTER_EXT
GL_COLOR_ARRAY_POINTER_EXT
GL_INDEX_ARRAY_POINTER_EXT
GL_TEXTURE_COORD_ARRAY_POINTER_EXT
GL_EDGE_FLAG_ARRAY_POINTER_EXT
GL_VERTEX_SHADER_EXT
GL_VERTEX_SHADER_BINDING_EXT
GL_OP_INDEX_EXT
GL_OP_NEGATE_EXT
GL_OP_DOT3_EXT
GL_OP_DOT4_EXT
GL_OP_MUL_EXT
GL_OP_ADD_EXT
GL_OP_MADD_EXT
GL_OP_FRAC_EXT
GL_OP_MAX_EXT
GL_OP_MIN_EXT
GL_OP_SET_GE_EXT
GL_OP_SET_LT_EXT
GL_OP_CLAMP_EXT
GL_OP_FLOOR_EXT
GL_OP_ROUND_EXT
GL_OP_EXP_BASE_2_EXT
GL_OP_LOG_BASE_2_EXT
GL_OP_POWER_EXT
GL_OP_RECIP_EXT
GL_OP_RECIP_SQRT_EXT
GL_OP_SUB_EXT
GL_OP_CROSS_PRODUCT_EXT
GL_OP_MULTIPLY_MATRIX_EXT
GL_OP_MOV_EXT
GL_OUTPUT_VERTEX_EXT
GL_OUTPUT_COLOR0_EXT
GL_OUTPUT_COLOR1_EXT
GL_OUTPUT_TEXTURE_COORD0_EXT
GL_OUTPUT_TEXTURE_COORD1_EXT
GL_OUTPUT_TEXTURE_COORD2_EXT
GL_OUTPUT_TEXTURE_COORD3_EXT
GL_OUTPUT_TEXTURE_COORD4_EXT
GL_OUTPUT_TEXTURE_COORD5_EXT
GL_OUTPUT_TEXTURE_COORD6_EXT
GL_OUTPUT_TEXTURE_COORD7_EXT
GL_OUTPUT_TEXTURE_COORD8_EXT
GL_OUTPUT_TEXTURE_COORD9_EXT
GL_OUTPUT_TEXTURE_COORD10_EXT
GL_OUTPUT_TEXTURE_COORD11_EXT
GL_OUTPUT_TEXTURE_COORD12_EXT
GL_OUTPUT_TEXTURE_COORD13_EXT
GL_OUTPUT_TEXTURE_COORD14_EXT
GL_OUTPUT_TEXTURE_COORD15_EXT
GL_OUTPUT_TEXTURE_COORD16_EXT
GL_OUTPUT_TEXTURE_COORD17_EXT
GL_OUTPUT_TEXTURE_COORD18_EXT
GL_OUTPUT_TEXTURE_COORD19_EXT
GL_OUTPUT_TEXTURE_COORD20_EXT
GL_OUTPUT_TEXTURE_COORD21_EXT
GL_OUTPUT_TEXTURE_COORD22_EXT
GL_OUTPUT_TEXTURE_COORD23_EXT
GL_OUTPUT_TEXTURE_COORD24_EXT
GL_OUTPUT_TEXTURE_COORD25_EXT
GL_OUTPUT_TEXTURE_COORD26_EXT
GL_OUTPUT_TEXTURE_COORD27_EXT
GL_OUTPUT_TEXTURE_COORD28_EXT
GL_OUTPUT_TEXTURE_COORD29_EXT
GL_OUTPUT_TEXTURE_COORD30_EXT
GL_OUTPUT_TEXTURE_COORD31_EXT
GL_OUTPUT_FOG_EXT
GL_SCALAR_EXT
GL_VECTOR_EXT
GL_MATRIX_EXT
GL_VARIANT_EXT
GL_INVARIANT_EXT
GL_LOCAL_Const
GL_LOCAL_EXT
GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT
GL_MAX_VERTEX_SHADER_VARIANTS_EXT
GL_MAX_VERTEX_SHADER_INVARIANTS_EXT
GL_MAX_VERTEX_SHADER_LOCAL_Const
GL_MAX_VERTEX_SHADER_LOCALS_EXT
GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT
GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT
GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT
GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_Const
GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT
GL_VERTEX_SHADER_INSTRUCTIONS_EXT
GL_VERTEX_SHADER_VARIANTS_EXT
GL_VERTEX_SHADER_INVARIANTS_EXT
GL_VERTEX_SHADER_LOCAL_Const
GL_VERTEX_SHADER_LOCALS_EXT
GL_VERTEX_SHADER_OPTIMIZED_EXT
GL_X_EXT
GL_Y_EXT
GL_Z_EXT
GL_W_EXT
GL_NEGATIVE_X_EXT
GL_NEGATIVE_Y_EXT
GL_NEGATIVE_Z_EXT
GL_NEGATIVE_W_EXT
GL_ZERO_EXT
GL_ONE_EXT
GL_NEGATIVE_ONE_EXT
GL_NORMALIZED_RANGE_EXT
GL_FULL_RANGE_EXT
GL_CURRENT_VERTEX_EXT
GL_MVP_MATRIX_EXT
GL_VARIANT_VALUE_EXT
GL_VARIANT_DATATYPE_EXT
GL_VARIANT_ARRAY_STRIDE_EXT
GL_VARIANT_ARRAY_TYPE_EXT
GL_VARIANT_ARRAY_EXT
GL_VARIANT_ARRAY_POINTER_EXT
GL_INVARIANT_VALUE_EXT
GL_INVARIANT_DATATYPE_EXT
GL_LOCAL_Const
GL_LOCAL_Const
GL_MODELVIEW0_STACK_DEPTH_EXT
GL_MODELVIEW0_MATRIX_EXT
GL_MODELVIEW0_EXT
GL_MODELVIEW1_STACK_DEPTH_EXT
GL_MODELVIEW1_MATRIX_EXT
GL_VERTEX_WEIGHTING_EXT
GL_MODELVIEW1_EXT
GL_CURRENT_VERTEX_WEIGHT_EXT
GL_VERTEX_WEIGHT_ARRAY_EXT
GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT
GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT
GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT
GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT
GL_ACCUM
GL_LOAD
GL_RETURN
GL_MULT
GL_ADD
GL_NEVER
GL_LESS
GL_EQUAL
GL_LEQUAL
GL_GREATER
GL_NOTEQUAL
GL_GEQUAL
GL_ALWAYS
GL_CURRENT_BIT
GL_POINT_BIT
GL_LINE_BIT
GL_POLYGON_BIT
GL_POLYGON_STIPPLE_BIT
GL_PIXEL_MODE_BIT
GL_LIGHTING_BIT
GL_FOG_BIT
GL_DEPTH_BUFFER_BIT
GL_ACCUM_BUFFER_BIT
GL_STENCIL_BUFFER_BIT
GL_VIEWPORT_BIT
GL_TRANSFORM_BIT
GL_ENABLE_BIT
GL_COLOR_BUFFER_BIT
GL_HINT_BIT
GL_EVAL_BIT
GL_LIST_BIT
GL_TEXTURE_BIT
GL_SCISSOR_BIT
GL_ALL_ATTRIB_BITS
GL_POINTS
GL_LINES
GL_LINE_LOOP
GL_LINE_STRIP
GL_TRIANGLES
GL_TRIANGLE_STRIP
GL_TRIANGLE_FAN
GL_QUADS
GL_QUAD_STRIP
GL_POLYGON
GL_ZERO
GL_ONE
GL_SRC_COLOR
GL_ONE_MINUS_SRC_COLOR
GL_SRC_ALPHA
GL_ONE_MINUS_SRC_ALPHA
GL_DST_ALPHA
GL_ONE_MINUS_DST_ALPHA
GL_DST_COLOR
GL_ONE_MINUS_DST_COLOR
GL_SRC_ALPHA_SATURATE
GL_TRUE
GL_FALSE
GL_CLIP_PLANE0
GL_CLIP_PLANE1
GL_CLIP_PLANE2
GL_CLIP_PLANE3
GL_CLIP_PLANE4
GL_CLIP_PLANE5
GL_BYTE
GL_UNSIGNED_BYTE
GL_SHORT
GL_UNSIGNED_SHORT
GL_INT
GL_UNSIGNED_INT
GL_FLOAT
GL_2_BYTES
GL_3_BYTES
GL_4_BYTES
GL_DOUBLE
GL_NONE
GL_FRONT_LEFT
GL_FRONT_RIGHT
GL_BACK_LEFT
GL_BACK_RIGHT
GL_FRONT
GL_BACK
GL_LEFT
GL_RIGHT
GL_FRONT_AND_BACK
GL_AUX0


part 5
GL_AUX1
GL_AUX2
GL_AUX3
GL_NO_ERROR
GL_INVALID_ENUM
GL_INVALID_VALUE
GL_INVALID_OPERATION
GL_STACK_OVERFLOW
GL_STACK_UNDERFLOW
GL_OUT_OF_MEMORY
GL_2D
GL_3D
GL_3D_COLOR
GL_3D_COLOR_TEXTURE
GL_4D_COLOR_TEXTURE
GL_PASS_THROUGH_TOKEN
GL_POINT_TOKEN
GL_LINE_TOKEN
GL_POLYGON_TOKEN
GL_BITMAP_TOKEN
GL_DRAW_PIXEL_TOKEN
GL_COPY_PIXEL_TOKEN
GL_LINE_RESET_TOKEN
GL_EXP
GL_EXP2
GL_CW
GL_CCW
GL_COEFF
GL_ORDER
GL_DOMAIN
GL_CURRENT_COLOR
GL_CURRENT_INDEX
GL_CURRENT_NORMAL
GL_CURRENT_TEXTURE_COORDS
GL_CURRENT_RASTER_COLOR
GL_CURRENT_RASTER_INDEX
GL_CURRENT_RASTER_TEXTURE_COORDS
GL_CURRENT_RASTER_POSITION
GL_CURRENT_RASTER_POSITION_VALID
GL_CURRENT_RASTER_DISTANCE
GL_POINT_SMOOTH
GL_POINT_SIZE
GL_POINT_SIZE_RANGE
GL_POINT_SIZE_GRANULARITY
GL_LINE_SMOOTH
GL_LINE_WIDTH
GL_LINE_WIDTH_RANGE
GL_LINE_WIDTH_GRANULARITY
GL_LINE_STIPPLE
GL_LINE_STIPPLE_PATTERN
GL_LINE_STIPPLE_REPEAT
GL_LIST_MODE
GL_MAX_LIST_NESTING
GL_LIST_BASE
GL_LIST_INDEX
GL_POLYGON_MODE
GL_POLYGON_SMOOTH
GL_POLYGON_STIPPLE
GL_EDGE_FLAG
GL_CULL_FACE
GL_CULL_FACE_MODE
GL_FRONT_FACE
GL_LIGHTING
GL_LIGHT_MODEL_LOCAL_VIEWER
GL_LIGHT_MODEL_TWO_SIDE
GL_LIGHT_MODEL_AMBIENT
GL_SHADE_MODEL
GL_COLOR_MATERIAL_FACE
GL_COLOR_MATERIAL_PARAMETER
GL_COLOR_MATERIAL
GL_FOG
GL_FOG_INDEX
GL_FOG_DENSITY
GL_FOG_START
GL_FOG_END
GL_FOG_MODE
GL_FOG_COLOR
GL_DEPTH_RANGE
GL_DEPTH_TEST
GL_DEPTH_WRITEMASK
GL_DEPTH_CLEAR_VALUE
GL_DEPTH_FUNC
GL_ACCUM_CLEAR_VALUE
GL_STENCIL_TEST
GL_STENCIL_CLEAR_VALUE
GL_STENCIL_FUNC
GL_STENCIL_VALUE_MASK
GL_STENCIL_FAIL
GL_STENCIL_PASS_DEPTH_FAIL
GL_STENCIL_PASS_DEPTH_PASS
GL_STENCIL_REF
GL_STENCIL_WRITEMASK
GL_MATRIX_MODE
GL_NORMALIZE
GL_VIEWPORT
GL_MODELVIEW_STACK_DEPTH
GL_PROJECTION_STACK_DEPTH
GL_TEXTURE_STACK_DEPTH
GL_MODELVIEW_MATRIX
GL_PROJECTION_MATRIX
GL_TEXTURE_MATRIX
GL_ATTRIB_STACK_DEPTH
GL_CLIENT_ATTRIB_STACK_DEPTH
GL_ALPHA_TEST
GL_ALPHA_TEST_FUNC
GL_ALPHA_TEST_REF
GL_DITHER
GL_BLEND_DST
GL_BLEND_SRC
GL_BLEND
GL_LOGIC_OP_MODE
GL_INDEX_LOGIC_OP
GL_COLOR_LOGIC_OP
GL_AUX_BUFFERS
GL_DRAW_BUFFER
GL_READ_BUFFER
GL_SCISSOR_BOX
GL_SCISSOR_TEST
GL_INDEX_CLEAR_VALUE
GL_INDEX_WRITEMASK
GL_COLOR_CLEAR_VALUE
GL_COLOR_WRITEMASK
GL_INDEX_MODE
GL_RGBA_MODE
GL_DOUBLEBUFFER
GL_STEREO
GL_RENDER_MODE
GL_PERSPECTIVE_CORRECTION_HINT
GL_POINT_SMOOTH_HINT
GL_LINE_SMOOTH_HINT
GL_POLYGON_SMOOTH_HINT
GL_FOG_HINT
GL_TEXTURE_GEN_S
GL_TEXTURE_GEN_T
GL_TEXTURE_GEN_R
GL_TEXTURE_GEN_Q
GL_PIXEL_MAP_I_TO_I
GL_PIXEL_MAP_S_TO_S
GL_PIXEL_MAP_I_TO_R
GL_PIXEL_MAP_I_TO_G
GL_PIXEL_MAP_I_TO_B
GL_PIXEL_MAP_I_TO_A
GL_PIXEL_MAP_R_TO_R
GL_PIXEL_MAP_G_TO_G
GL_PIXEL_MAP_B_TO_B
GL_PIXEL_MAP_A_TO_A
GL_PIXEL_MAP_I_TO_I_SIZE
GL_PIXEL_MAP_S_TO_S_SIZE
GL_PIXEL_MAP_I_TO_R_SIZE
GL_PIXEL_MAP_I_TO_G_SIZE
GL_PIXEL_MAP_I_TO_B_SIZE
GL_PIXEL_MAP_I_TO_A_SIZE
GL_PIXEL_MAP_R_TO_R_SIZE
GL_PIXEL_MAP_G_TO_G_SIZE
GL_PIXEL_MAP_B_TO_B_SIZE
GL_PIXEL_MAP_A_TO_A_SIZE
GL_UNPACK_SWAP_BYTES
GL_UNPACK_LSB_FIRST
GL_UNPACK_ROW_LENGTH
GL_UNPACK_SKIP_ROWS
GL_UNPACK_SKIP_PIXELS
GL_UNPACK_ALIGNMENT
GL_PACK_SWAP_BYTES
GL_PACK_LSB_FIRST
GL_PACK_ROW_LENGTH
GL_PACK_SKIP_ROWS
GL_PACK_SKIP_PIXELS
GL_PACK_ALIGNMENT
GL_MAP_COLOR
GL_MAP_STENCIL
GL_INDEX_SHIFT
GL_INDEX_OFFSET
GL_RED_SCALE
GL_RED_BIAS
GL_ZOOM_X
GL_ZOOM_Y
GL_GREEN_SCALE
GL_GREEN_BIAS
GL_BLUE_SCALE
GL_BLUE_BIAS
GL_ALPHA_SCALE
GL_ALPHA_BIAS
GL_DEPTH_SCALE
GL_DEPTH_BIAS
GL_MAX_EVAL_ORDER
GL_MAX_LIGHTS
GL_MAX_CLIP_PLANES
GL_MAX_TEXTURE_SIZE
GL_MAX_PIXEL_MAP_TABLE
GL_MAX_ATTRIB_STACK_DEPTH
GL_MAX_MODELVIEW_STACK_DEPTH
GL_MAX_NAME_STACK_DEPTH
GL_MAX_PROJECTION_STACK_DEPTH
GL_MAX_TEXTURE_STACK_DEPTH
GL_MAX_VIEWPORT_DIMS
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
GL_SUBPIXEL_BITS
GL_INDEX_BITS
GL_RED_BITS
GL_GREEN_BITS
GL_BLUE_BITS
GL_ALPHA_BITS
GL_DEPTH_BITS
GL_STENCIL_BITS
GL_ACCUM_RED_BITS
GL_ACCUM_GREEN_BITS
GL_ACCUM_BLUE_BITS
GL_ACCUM_ALPHA_BITS
GL_NAME_STACK_DEPTH
GL_AUTO_NORMAL
GL_MAP1_COLOR_4
GL_MAP1_INDEX
GL_MAP1_NORMAL
GL_MAP1_TEXTURE_COORD_1
GL_MAP1_TEXTURE_COORD_2
GL_MAP1_TEXTURE_COORD_3
GL_MAP1_TEXTURE_COORD_4
GL_MAP1_VERTEX_3
GL_MAP1_VERTEX_4
GL_MAP2_COLOR_4
GL_MAP2_INDEX
GL_MAP2_NORMAL
GL_MAP2_TEXTURE_COORD_1
GL_MAP2_TEXTURE_COORD_2
GL_MAP2_TEXTURE_COORD_3
GL_MAP2_TEXTURE_COORD_4
GL_MAP2_VERTEX_3
GL_MAP2_VERTEX_4
GL_MAP1_GRID_DOMAIN
GL_MAP1_GRID_SEGMENTS
GL_MAP2_GRID_DOMAIN
GL_MAP2_GRID_SEGMENTS
GL_TEXTURE_1D
GL_TEXTURE_2D
GL_FEEDBACK_BUFFER_POINTER
GL_FEEDBACK_BUFFER_SIZE
GL_FEEDBACK_BUFFER_TYPE
GL_SELECTION_BUFFER_POINTER
GL_SELECTION_BUFFER_SIZE
GL_TEXTURE_WIDTH
GL_TEXTURE_HEIGHT
GL_TEXTURE_INTERNAL_FORMAT
GL_TEXTURE_BORDER_COLOR
GL_TEXTURE_BORDER
GL_DONT_CARE
GL_FASTEST
GL_NICEST
GL_LIGHT0
GL_LIGHT1
GL_LIGHT2
GL_LIGHT3
GL_LIGHT4
GL_LIGHT5
GL_LIGHT6
GL_LIGHT7
GL_AMBIENT
GL_DIFFUSE
GL_SPECULAR
GL_POSITION
GL_SPOT_DIRECTION
GL_SPOT_EXPONENT
GL_SPOT_CUTOFF
GL_CONSTANT_ATTENUATION
GL_LINEAR_ATTENUATION
GL_QUADRATIC_ATTENUATION
GL_COMPILE
GL_COMPILE_AND_EXECUTE
GL_CLEAR
GL_AND
GL_AND_REVERSE
GL_COPY
GL_AND_INVERTED
GL_NOOP
GL_XOR
GL_OR
GL_NOR
GL_EQUIV
GL_INVERT
GL_OR_REVERSE
GL_COPY_INVERTED
GL_OR_INVERTED
GL_NAND
GL_SET
GL_EMISSION
GL_SHININESS
GL_AMBIENT_AND_DIFFUSE
GL_COLOR_INDEXES
GL_MODELVIEW
GL_PROJECTION
GL_TEXTURE
GL_COLOR
GL_DEPTH
GL_STENCIL
GL_COLOR_INDEX
GL_STENCIL_INDEX
GL_DEPTH_COMPONENT
GL_RED
GL_GREEN
GL_BLUE
GL_ALPHA
GL_RGB
GL_RGBA
GL_LUMINANCE
GL_LUMINANCE_ALPHA
GL_BITMAP
GL_POINT
GL_LINE
GL_FILL
GL_RENDER
GL_FEEDBACK
GL_SELECT
GL_FLAT
GL_SMOOTH
GL_KEEP
GL_REPLACE
GL_INCR
GL_DECR
GL_VENDOR
GL_RENDERER
GL_VERSION
GL_EXTENSIONS
GL_S
GL_T
GL_R
GL_Q
GL_MODULATE
GL_DECAL
GL_TEXTURE_ENV_MODE
GL_TEXTURE_ENV_COLOR
GL_TEXTURE_ENV
GL_EYE_LINEAR
GL_OBJECT_LINEAR
GL_SPHERE_MAP
GL_TEXTURE_GEN_MODE
GL_OBJECT_PLANE
GL_EYE_PLANE
GL_NEAREST
GL_LINEAR
GL_NEAREST_MIPMAP_NEAREST
GL_LINEAR_MIPMAP_NEAREST
GL_NEAREST_MIPMAP_LINEAR
GL_LINEAR_MIPMAP_LINEAR
GL_TEXTURE_MAG_FILTER
GL_TEXTURE_MIN_FILTER
GL_TEXTURE_WRAP_S
GL_TEXTURE_WRAP_T
GL_CLAMP
GL_REPEAT
GL_CLIENT_PIXEL_STORE_BIT
GL_CLIENT_VERTEX_ARRAY_BIT
GL_CLIENT_ALL_ATTRIB_BITS
GL_POLYGON_OFFSET_FACTOR
GL_POLYGON_OFFSET_UNITS
GL_POLYGON_OFFSET_POINT
GL_POLYGON_OFFSET_LINE
GL_POLYGON_OFFSET_FILL
GL_ALPHA4
GL_ALPHA8
GL_ALPHA12
GL_ALPHA16
GL_LUMINANCE4
GL_LUMINANCE8
GL_LUMINANCE12
GL_LUMINANCE16
GL_LUMINANCE4_ALPHA4
GL_LUMINANCE6_ALPHA2
GL_LUMINANCE8_ALPHA8
GL_LUMINANCE12_ALPHA4
GL_LUMINANCE12_ALPHA12
GL_LUMINANCE16_ALPHA16
GL_INTENSITY
GL_INTENSITY4
GL_INTENSITY8
GL_INTENSITY12
GL_INTENSITY16
GL_R3_G3_B2
GL_RGB4
GL_RGB5
GL_RGB8
GL_RGB10
GL_RGB12
GL_RGB16
GL_RGBA2
GL_RGBA4
GL_RGB5_A1
GL_RGBA8
GL_RGB10_A2
GL_RGBA12
GL_RGBA16
GL_TEXTURE_RED_SIZE
GL_TEXTURE_GREEN_SIZE
GL_TEXTURE_BLUE_SIZE
GL_TEXTURE_ALPHA_SIZE
GL_TEXTURE_LUMINANCE_SIZE
GL_TEXTURE_INTENSITY_SIZE
GL_PROXY_TEXTURE_1D
GL_PROXY_TEXTURE_2D
GL_TEXTURE_PRIORITY
GL_TEXTURE_RESIDENT
GL_TEXTURE_BINDING_1D
GL_TEXTURE_BINDING_2D
GL_VERTEX_ARRAY
GL_NORMAL_ARRAY
GL_COLOR_ARRAY
GL_INDEX_ARRAY
GL_TEXTURE_COORD_ARRAY
GL_EDGE_FLAG_ARRAY
GL_VERTEX_ARRAY_SIZE
GL_VERTEX_ARRAY_TYPE
GL_VERTEX_ARRAY_STRIDE
GL_NORMAL_ARRAY_TYPE
GL_NORMAL_ARRAY_STRIDE
GL_COLOR_ARRAY_SIZE
GL_COLOR_ARRAY_TYPE
GL_COLOR_ARRAY_STRIDE
GL_INDEX_ARRAY_TYPE
GL_INDEX_ARRAY_STRIDE
GL_TEXTURE_COORD_ARRAY_SIZE
GL_TEXTURE_COORD_ARRAY_TYPE
GL_TEXTURE_COORD_ARRAY_STRIDE
GL_EDGE_FLAG_ARRAY_STRIDE
GL_VERTEX_ARRAY_POINTER
GL_NORMAL_ARRAY_POINTER
GL_COLOR_ARRAY_POINTER
GL_INDEX_ARRAY_POINTER
GL_TEXTURE_COORD_ARRAY_POINTER
GL_EDGE_FLAG_ARRAY_POINTER
GL_V2F
GL_V3F
GL_C4UB_V2F
GL_C4UB_V3F
GL_C3F_V3F
GL_N3F_V3F
GL_C4F_N3F_V3F
GL_T2F_V3F
GL_T4F_V4F
GL_T2F_C4UB_V3F
GL_T2F_C3F_V3F
GL_T2F_N3F_V3F
GL_T2F_C4F_N3F_V3F
GL_T4F_C4F_N3F_V4F
GL_COLOR_INDEX1_EXT
GL_COLOR_INDEX2_EXT
GL_COLOR_INDEX4_EXT
GL_COLOR_INDEX8_EXT
GL_COLOR_INDEX12_EXT
GL_COLOR_INDEX16_EXT



Thank you.

Just found this and I have to say thank you Bill.

Here are a couple of extra constants:

GL_VERSION_1_1
GL_VERSION_1_2
GL_VERSION_1_3
GL_VERSION_1_4
GL_VERSION_1_5
GL_VERSION_2_0
GL_ARB_MULTITEXTURE