Has anyone has any luck with loading in a font and converting it into polygons/quads (ie list of vertexes) that you can then render as you please?
Use font as opengl polygons?
BlitzMax Forums/BlitzMax OpenGL Programming/Use font as opengl polygons? I guess nobody's tried this yet?
There is a Blitz+,Blitz3D example in my OpenGL lib that you might be able to port to BlitzMax here:
http://www.blitzcoder.com/cgi-bin/showcase/showcase_showentry.pl?id=peter__scheutz02202003193552&comments=no
The core function looks like this:
http://www.blitzcoder.com/cgi-bin/showcase/showcase_showentry.pl?id=peter__scheutz02202003193552&comments=no
The core function looks like this:
Function CreateGLOutlineFont(hDC,glyfBank,depth#) Local oldFont% Local hFont% hFont=CreateFont(-24, 0, 0, 0, 0, False, False, False,0, 4, 0, 4, 0, "Arial") oldFont=SelectObject(hDC,hFont) listBase = glGenLists(256) ; Storage For 256 Characters ; Builds 256 Characters Starting At Character 0 wglUseFontOutlines hDC, 0, 255, listBase , 0.0, depth, WGL_FONT_POLYGONS, glyfBank SelectObject hDC,oldFont DeleteObject hFont Return listBase End Function