Hi ppl
Is there any example about glVertexPointer(glDrawElement) and GLSL in BMax?
Is there any example about glVertexPointer(glDrawElement) and GLSL in BMax?
Local vertices:Float[] = [-1.0#, -1.0#, 0.0#,.. 1.0#, -1.0#, 0.0#,.. 0.0#, 1.0#, 0.0#] Local indices:Short[] = [0:Short, 1:Short, 2:Short] glEnableClientState(GL_VERTEX_ARRAY) glVertexPointer(3, GL_FLOAT, 0, Varptr vertices[0]) glDrawElements(GL_TRIANGLES, indices.Length, GL_UNSIGNED_SHORT, Varptr indices[0])