Loonie #1 Haven't read the whole thing, and some of it might not be doable in BMax, but I think it is interesting.http://developer.apple.com/graphicsimaging/opengl/optimizingdata.html
teamonkey #2 Nice link.To sum it up:1. Don't use immediate mode2. Don't use immediate mode3. Don't use immediate modeI wouldn't worry about it too much for 2D stuff though.