Has anyone had any success in being able to use more that one texture unit? At the moment BlitzMax is crashing as soon as I issue a command like "glActiveTexture(GL_TEXTURE0)". I have just been modifying a cleaned up version of the sample maxcube.bmx code and I am not sure if its my lack of OGL knowledge or a problem with BlitzMax.
thanks
Richard.
PS I can post the code if necessary.
thanks
Richard.
PS I can post the code if necessary.