I've been racking my poor brain to try and do a blurring effect in OpenGL. I can make cubes and objects, any ideas / samples on how to achieve / do a blur?
Obviously I've seen the excellent sample of the Neon Helium Radial Blur. I also tried that with a simple cube and it was wrong as anything. So anyhelp much appreciated.
Big Thanks,
THUMBZ
Obviously I've seen the excellent sample of the Neon Helium Radial Blur. I also tried that with a simple cube and it was wrong as anything. So anyhelp much appreciated.
Big Thanks,
THUMBZ