SwapInterval and tweening

BlitzMax Forums/BlitzMax OpenGL Programming/SwapInterval and tweening

How easy is it to work out how much time has gone between the last screen update and the moving of objects, so that I can have a delta and move objects by that amount, thus having a steady say 30 Frames per second etc, like in Blitz3D RenderTween

Not sure if it'll be of use for what you have in mind, but mark's castle frame limiting stuff works 100% the same without tweening involved.

As long as your entities etc move at a consistant rate, just lump any code that would/could move them into the tick loop, and it'll be synced. I use it in rifa in fact :)

The bglSetSwapInterval command might be what you're looking for: http://blitzwiki.org/index.php/BglSetSwapInterval