glew 1.3.1 is out

BlitzMax Forums/BlitzMax OpenGL Programming/glew 1.3.1 is out

http://glew.sourceforge.net/

GLEW 1.3.1 adds support for GL_EXT_framebuffer_object

This extension defines a simple interface for drawing to rendering destinations other than the buffers provided to the GL by the window-system.

should make "render to texture" easy and fast

is glew used by commercial games?

So how would one go about using this?

BMAX uses GLEW for OpenGL extensions. BRL will most likely build a new GLEW module that has this support. more of an FYI for the future