Recommend a good OpenGL Book for Blitz3D developer

BlitzMax Forums/BlitzMax OpenGL Programming/Recommend a good OpenGL Book for Blitz3D developer

I am coming from a Blitz3D background to BlitzMax and want to get into openGL.

1. What version of openGL do we use
2. Can you recommend a good introductory book/tutorial etc

Many thanks

Hi Rob,
Check the Nehe Tutorials and related BlitzMax code...
http://www.blitzbasic.com/Community/posts.php?topic=41689
for starters.
The OpenGl redbook (Programming Guide) and bluebook (reference) are available online. The redbook is pretty good.
It's OpenGL 1.2 but, I am told, all levels can be used via extenstions.

Try this list:

http://www.gamedev.net/columns/books/books.asp?CategoryID=15

Click on the titles for short reviews... I've been thinking of going for "Beginning OpenGL Game Programming" myself.

I've been thinking of going for "Beginning OpenGL Game Programming" myself.


I've just bought that one, looks pretty good so far.
I also got Physics Modeling for Game Programmers.

...and I should have it in a couple of days so good to hear nice things about it.

Just ordered "Beginning OpenGL Game Programming", thanks

Click on the titles for short reviews... I've been thinking of going for "Beginning OpenGL Game Programming" myself.


I have it. Its okay. Also ordered the OpenGL Superbible and the Red Book. Will let you all know how those are.

Ive got the Opengl Superbible 2nd Edition, good book but it hate how a lot of these opengl books use Glut. but other than that the books great.

I've just got the Superbible and I really like it. Although it uses a lot of GLUT, there is a section on platform specific code.

Actually, Glut code doesn't irk me that much. Since Blitz makes it so easy to get a context in OpenGL, its just that much code I have to ignore.