i translate from a c program this one, pb is about the quad, how to make it look like a real quad
Framework BRL.BlitzGL Import BRL.System Global Width:Int=800 Global Height:Int=600 Global Depth:Int=32 Global id_cube:Int=0 Global angle:Int=0 bglCreateContext(Width,Height,Depth,0,BGL_BACKBUFFER | BGL_DEPTHBUFFER) ' | BGL_FULLSCREEN) While Not KeyHit( KEY_ESCAPE ) Init() Display() Reshape(Width,Height) Idle() bglSwapBuffers wend Function Reshape(w:Int, h:Int) glViewport(0,0,w,h) glMatrixMode(GL_PROJECTION) ' Choisit la matrice de projection glLoadIdentity() gluPerspective(45.0,Float(w/h),1.0,100.0) glMatrixMode(GL_MODELVIEW) ' on revient sur la matrice MODELVIEW glLoadIdentity() End function Function Init() glEnable(GL_DEPTH_TEST) Creer_Cube() End function function Idle() angle:+1 If (angle>360) angle=0 End function Function Display() glClearColor(0,0,0,0) ' selectionne la couleur noire (qui est celle par défaut) glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) glLoadIdentity() gluLookAt(10,15,15,0,0,0,0,1,0) glCallList(id_cube) glPushMatrix() glRotated(angle,0,1,0) glTranslatef(0,0,-5) glScaled(0.5,0.5,0.5) glCallList(id_cube) glPopMatrix() glPushMatrix() glRotated(angle,0,1,0) glTranslatef(0,0,5) glRotated(angle,0,1,0) glScaled(0.5,0.5,0.5) glCallList(id_cube) glPopMatrix() glFlush() End function Function Creer_Cube() id_cube=glGenLists(1) glNewList (id_cube,GL_COMPILE) glBegin(GL_QUADS) glColor3d(1,0,0) glVertex3i(1,1,1) glVertex3i(1,-1,1) glVertex3i(-1,-1,1) glVertex3i(-1,1,1) glColor3d(0,1,0) glVertex3i(1,1,-1) glVertex3i(1,-1,-1) glVertex3i(-1,-1,-1) glVertex3i(-1,1,-1) glColor3d(0,0,1) glVertex3i(1,1,1) glVertex3i(1,-1,1) glVertex3i(1,-1,-1) glVertex3i(1,1,-1) glColor3d(0,1,1) glVertex3i(-1,1,1) glVertex3i(-1,-1,1) glVertex3i(-1,-1,-1) glVertex3i(-1,1,-1) glColor3d(1,1,0) glVertex3i(-1,1,-1) glVertex3i(-1,1,1) glVertex3i(1,1,1) glVertex3i(1,1,-1) glColor3d(1,0,1) glVertex3i(-1,-1,-1) glVertex3i(-1,-1,1) glVertex3i(1,-1,1) glVertex3i(1,-1,-1) glEnd() glEndList() End Function