Other blend modes?

BlitzMax Forums/BlitzMax OpenGL Programming/Other blend modes?

Does OpenGL offer blend modes other than the current MASKBLEND, SOLIDBLEND, ALPHABLEND, LIGHTBLEND, and SHADEBLEND ?

I'm thinking for instance, INVERT, OR, AND (like the classic AmigaBlitz days)

Check this thread JB

http://www.blitzbasic.com/Community/posts.php?topic=42339

Some code there to show other blending modes