Blitz Toolbox/Other libs/PCL_Cloud
PCL_Cloud by Shodan |
About
This Function-Library is designed for Blitzbasic3D V1.90 and higher, to generate Clouds and Clusters, based of Particles. The particle inhabits 4 polygons with a vertex at center, instead of normal particles with 2 polygons. This lets the particle appear like a smoothed pyramid, showed from top, to give him a voluminous look with vertex-lightning.You can generate clouds with various shapes, throu meshes. Use all normal B3D Features like Textures,Blend-Modes,FX-Flags,Collision, etc. with these clouds. Split the clouds into groups to give them various attributes.
See the demo-soucrecodes how to use this functions.
shadow-demo: demonstrates the shadowing of clouds with Autolightning and different alpha-textures
cloudfield-test: shows how to use prerendered cloud-shadowing with fixed lightsources.
glowing-clouds: does the same but with using of groups to generate a glowing core.
wood: shows how to use PCL_Cloud to generate trees.
collisiontest: shows how to use PCL_ParticleType to use collisions.
savecloud and loadcloud: savecloud saves a cloud under savedcloud.txt and loadcloud loads it.
You will see, that these functions can generate a wide range of effects

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