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[K]ODE Editor by KuRiX
| Submitted: | Many moons ago |
| No. of ratings: | 19 |
| Average rating: | 3.68 / 5 |

Well, first screenshot of K-ODE editor, a very powerful editor for ODE (Open Dinamycs Engine). Features:
- System Based on Entities
- Each Entity can have: Body, Geoms, Meshes, Joints
- All Ode Joints are supported
- All Ode Geoms are supported (Non Capped Cylinder via Fake)
- Can Import Meshes (So it is a World Editor too!)
- Full Support for TriMeshes
- Customizable ODE Params (steps, contacts, etc...)
- Direct Export to B3D code (Using own ODE Wrapper, i think that B+ is supported too)
- Direct Export to C++ Code (the Ode Part)
- More Support to Export if Asked.
- Suport for Hierarchy Models (must link in the Editor)
- RagDolls and Vehicles in the example library included.
And the Last but most powerful: You edit, then click Simulation->Run and everything starts!!!
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