; ID: 870 ; Author: EdzUp ; Date: 2004-01-02 03:35:26 ; Title: Replace Texture ; Description: Replace a texture on a multi-textured mesh Function ReplaceTexture( Mesh, OldTexture$, NewTexture, Frame=0, LightMapped=1 ) ;this function changes the lightmap on a mesh to a selected lightmap Local SurfS=CountSurfaces( Mesh ) Local SurfI=0 Local BlankBrush = CreateTexture( 64, 64 ) SetBuffer TextureBuffer( BlankBrush ) ClsColor 255, 255, 255 Cls ClsColor 0, 0, 0 SetBuffer BackBuffer() For SurfI=1 To Surfs s=GetSurface( Mesh, SurfI ) b=GetSurfaceBrush(s) t0=GetBrushTexture( b, 0 ) t1=GetBrushTexture( b, 1 ) If Upper$( StripPath$( TextureName$( t0 ) ) ) = Upper$( OldTexture$ ) BrushTexture b, NewTexture, Frame, 0 If LightMapped=0 BrushTexture b, BlankBrush, 0, 1 Else BrushTexture b, t1, 0, 1 EndIf PaintSurface s, b EndIf If t0<>0 Then FreeBrush t0 If t1<>0 Then FreeBrush t1 If b<>0 Then FreeBrush b Next FreeTexture BlankBrush End Function