Code archives/3D Graphics - Effects/Predator cloak
This code has been declared by its author to be Public Domain code.
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| A nice classy predator cloaking effect Please note if you use this please add me 'EdzUp' to the credits of your game =) |
Function EFPSDoPred( Camera, Entity, Xoffset, YOffset, FX=0 ) ;Create some temp graphics images Local PredBacking = CreateImage( GraphicsWidth(), GraphicsHeight() ) Local PredImage = CreateImage( GraphicsWidth(), GraphicsHeight() ) Local PredImage2 = CreateImage( GraphicsWidth(), GraphicsHeight() ) Local PredImage3 = CreateImage( GraphicsWidth(), GraphicsHeight() ) Local PredImage4 = CreateImage( GraphicsWidth(), GraphicsHeight() ) ;distance system for calculations Local PredDist# = EntityDistance#( Camera, Entity ) If PredDist#>0 Then PredDist# = PredDist# /10 Else PredDist# = 0.0001 ;colour entity EntityColor Entity, 0, 0, 0 EntityFX Entity, 1 HideEntity Entity RenderWorld GrabImage PredBacking, 0, 0 ;grab background ShowEntity Entity RenderWorld GrabImage PredImage, 0, 0 ;grab templates GrabImage PredImage2, 0, 0 GrabImage PredImage3, 0, 0 GrabImage PredImage4, 0, 0 Cls DrawImage PredBacking, 0, 0 ;so there is no black bits DrawImage PredBacking, ( XOffset /PredDist# )*4, ( YOffset /PredDist# )*4 DrawImage PredImage2, ( XOffset /PredDist# )*3, ( YOffset /PredDist# )*3 DrawImage PredImage3, ( XOffset /PredDist# )*2, ( YOffset /PredDist# )*2 DrawImage PredImage4, XOffset/PredDist#, YOffset/PredDist# DrawImage PredImage, 0, 0 EntityColor Entity, 255, 255, 255 ;reset entity EntityFX Entity, FX FreeImage PredImage2 ;free images FreeImage PredImage3 FreeImage PredImage4 FreeImage PredImage FreeImage PredBacking End Function |