Code archives/Miscellaneous/Data
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| I wrote this in attempt to learn data, but I did not want to write all the levels so it is an unfinished work. I do not need this, but if you use this engine, please credit me. Thanks (This uses the setcursorpos(x,y) command. You need it set up with a userlib.) |
Graphics 800,600,0,1 rotatehalfclockwiseposition = 0 rotatehalfcounterclockwiseposition = 0 rotateupdate = 0 mousecollition = CreateImage(6,6) SetBuffer ImageBuffer(mousecollition) Oval 0,0,6,6,1 RotateImagehalf =CreateImage(40,40,16) For t = 0 To 15 SetBuffer ImageBuffer(RotateImagehalf,t) Color 255,0,0 If t = 0 Line 20,19,20,0 Line 19,19,19,0 EndIf If t = 1 Line 20,19,28,2 Line 20,20,28,3 EndIf If t = 2 Line 20,19,34,7 Line 20,20,35,7 EndIf If t = 3 Line 20,19,37,13 Line 20,20,37,14 EndIf If t = 4 Line 20,19,39,19 Line 20,20,39,20 EndIf If t = 5 Line 20,19,37,25 Line 20,20,37,26 EndIf If t = 6 Line 20,19,33,33 Line 19,19,32,33 EndIf If t = 7 Line 20,19,27,36 Line 21,19,28,36 EndIf If t = 8 Line 20,19,20,39 Line 19,19,19,39 EndIf If t = 9 Line 20,19,12,36 Line 19,19,11,36 EndIf If t = 10 Line 20,19,6,33 Line 21,19,7,33 EndIf If t = 11 Line 20,19,2,26 Line 20,20,2,27 EndIf If t = 12 Line 20,19,0,19 Line 20,20,0,20 EndIf If t = 13 Line 20,19,2,13 Line 20,18,2,12 EndIf If t = 14 Line 20,19,6,7 Line 20,18,6,6 EndIf If t = 15 Line 20,19,13,3 Line 20,18,13,2 EndIf Next ;Graphics GraphicsWidth(),GraphicsHeight(),0,1 FlushMouse Const LeftKey=203 Const RightKey=205 Const UpKey=200 Const DownKey=208 Map_Length=49 Map_Height=49 Global play = 0 Dim Map$(Map_Length,Map_Height) Global playgame = 0 Restore level0 For i=0 To Map_Length Read Value$ For x=0 To Map_Length Map(x,y)=Mid(Value$,x+1,1) Next y=y+1 Next Global greyscale = 255 Global greyscalecolor = 0 Global greyscalechange = 0 Global aportalx = 0 Global aportaly = 0 Global bportalx = 0 Global bportaly = 0 Global cportalx = 0 Global cportaly = 0 Global dportalx = 0 Global dportaly = 0 Global alaseron = 0 Global reset = 0 Global movewall = 0 Global wallmove = 0 Global wallmoveon = 1 Global wallfreeze = 0 Global onmovewall = 0 Global offseton = 0 Global lives = 5 Const screencenterw = 400 Const screencenterh = 300 Global moveup = 0 Global offsetx = screencenterw - 250 Global offsety = screencenterh - 250 SetBuffer BackBuffer() Global showwall = 0 While Not KeyHit(1) ; If KeyHit(57) ;x = 0 ;y = 0 ;Restore level1 ;For i=0 To Map_Length ; Read Value$ ; For x=0 To Map_Length ; Map(x,y)=Mid(Value$,x+1,1) ; Next ; y=y+1 ;Next ; EndIf If KeyHit(57) reset = 1 FlushKeys EndIf ;background and hud greyscalechange = greyscalechange + 1 If greyscalechange > 1 greyscalechange = 0 EndIf If greyscalechange = 1 If greyscalecolor = 0 greyscale = greyscale - 1 EndIf If greyscalecolor = 1 greyscale = greyscale + 1 EndIf EndIf If greyscale < 1 greyscalecolor = 1 greyscale = 2 EndIf If greyscale > 100 greyscale = 99 greyscalecolor = 0 EndIf Color greyscale,greyscale,greyscale Rect screencenterw - 250,screencenterh - 250,500,500,1 Color 255,255,255 Text 153,53,"Mouse Avoider Game - Lives: "+ lives +" Level: "+(play+1) ;map For x=0 To Map_Length For y=0 To Map_Height If Map(x,y)="0" ; blank ;Color 0,0,0 ;Rect x*10+offsetx,y*10+offsety,10,10,1 If playgame = 1 If Not onmovewall = 1 If (RectsOverlap(x*10+offsetx,y*10+offsety,10,10,MouseX()-3,MouseY()-3,6,6)) offsetx = screencenterw - 250 offsety = screencenterh - 250 playgame = 0 alaseron = 0 EndIf EndIf EndIf EndIf If Map(x,y)="1" ; start Color 128,128,128 Rect x*10+offsetx,y*10+offsety,10,10,1 Color 0,255,0 Oval x*10+offsetx,y*10+offsety,10,10,1 Color 0,0,0 Oval x*10+offsetx,y*10+offsety,10,10,0 If playgame = 0 If (RectsOverlap(x*10+offsetx,y*10+offsety,10,10,MouseX()-3,MouseY()-3,6,6)) If MouseHit(1) playgame =1 FlushMouse EndIf EndIf EndIf EndIf If Map(x,y)="2" ;exit Color 128,128,128 Rect x*10+offsetx,y*10+offsety,10,10,1 Color 255,0,0 Oval x*10+offsetx,y*10+offsety,10,10,1 Color 0,0,0 Oval x*10+offsetx,y*10+offsety,10,10,0 If playgame = 1 If (RectsOverlap(x*10+offsetx,y*10+offsety,10,10,MouseX()-3,MouseY()-3,6,6)) reset = 1 FlushMouse EndIf EndIf EndIf If Map(x,y)="3" ;normal Color 128,128,128 Rect x*10+offsetx,y*10+offsety,10,10,1 If playgame = 1 If onmovewall = 2 If (RectsOverlap(x*10+offsetx,y*10+offsety,10,10,MouseX()-3,MouseY()-3,6,6)) onmovewall = 0 EndIf EndIf EndIf EndIf If Map(x,y)="4" ;changing If showwall < 50 Color 0,0,0 Rect x*10+offsetx,y*10+offsety,10,10,1 If playgame = 1 If (RectsOverlap(x*10+offsetx,y*10+offsety,10,10,MouseX()-3,MouseY()-3,6,6)) offsetx = screencenterw - 250 offsety = screencenterh - 250 playgame = 0 alaseron = 0 EndIf EndIf EndIf If showwall => 50 Color 128,128,128 Rect x*10+offsetx,y*10+offsety,10,10,1 EndIf EndIf If Map(x,y)="5" ;changing different disapearences If showwall => 50 Color 0,0,0 Rect x*10+offsetx,y*10+offsety,10,10,1 If playgame = 1 If (RectsOverlap(x*10+offsetx,y*10+offsety,10,10,MouseX()-3,MouseY()-3,6,6)) offsetx = screencenterw - 250 offsety = screencenterh - 250 playgame = 0 alaseron = 0 EndIf EndIf EndIf If showwall < 50 Color 128,128,128 Rect x*10+offsetx,y*10+offsety,10,10,1 EndIf EndIf If Map(x,y)="6";up arrow Color 128,128,128 Rect x*10+offsetx,y*10+offsety,10,10,1 Color 0,0,0 Line x*10+offsetx+4,y*10+offsety,x*10+offsetx+4,y*10+offsety+10 Line x*10+offsetx+5,y*10+offsety,x*10+offsetx+5,y*10+offsety+10 Line x*10+offsetx+4,y*10+offsety,x*10+offsetx,y*10+offsety+4 Line x*10+offsetx+5,y*10+offsety,x*10+offsetx+10,y*10+offsety+5 Line x*10+offsetx,y*10+offsety+4,x*10+offsetx+10,y*10+offsety+4 Line x*10+offsetx+2,y*10+offsety+3,x*10+offsetx+7,y*10+offsety+3 Line x*10+offsetx+3,y*10+offsety+2,x*10+offsetx+6,y*10+offsety+2 Line x*10+offsetx+4,y*10+offsety+1,x*10+offsetx+5,y*10+offsety+1 If playgame = 1 If (RectsOverlap(x*10+offsetx,y*10+offsety,10,10,MouseX()-3,MouseY()-3,6,6)) moveup = 1 EndIf EndIf EndIf If Map(x,y)="7";moving horozontal Color 128,128,128 Rect x*10+offsetx+wallmove-1,y*10+offsety,30,30,1 If playgame = 1 If Not onmovewall = 1 If (RectsOverlap(x*10+offsetx,y*10+offsety,10,10,MouseX()-3,MouseY()-3,6,6)) offsetx = screencenterw - 250 offsety = screencenterh - 250 playgame = 0 alaseron = 0 EndIf EndIf If (RectsOverlap(x*10+offsetx+wallmove-1,y*10+offsety,30,30,MouseX()-3,MouseY()-3,6,6)) onmovewall = 1 EndIf If onmovewall = 1 If Not (RectsOverlap(x*10+offsetx+wallmove-1,y*10+offsety,30,30,MouseX()-3,MouseY()-3,6,6)) onmovewall = 2 EndIf EndIf EndIf EndIf If Map(x,y)="8";moving verticle Color 128,128,128 Rect x*10+offsetx,y*10+offsety+wallmove-1,30,30,1 If playgame = 1 If Not onmovewall = 1 If (RectsOverlap(x*10+offsetx,y*10+offsety,10,10,MouseX()-3,MouseY()-3,6,6)) offsetx = screencenterw - 250 offsety = screencenterh - 250 playgame = 0 alaseron = 0 EndIf EndIf If (RectsOverlap(x*10+offsetx,y*10+offsety+wallmove-1,30,30,MouseX()-3,MouseY()-3,6,6)) onmovewall = 1 EndIf If onmovewall = 1 If Not (RectsOverlap(x*10+offsetx,y*10+offsety+wallmove-1,30,30,MouseX()-3,MouseY()-3,6,6)) onmovewall = 2 EndIf EndIf EndIf EndIf If Map(x,y)="9";rotate half clockwise Color 128,128,128 Rect x*10+offsetx,y*10+offsety,40,40,1 DrawImage RotateImagehalf,x*10+offsetx,y*10+offsety,rotatehalfclockwiseposition If (ImagesCollide(RotateImagehalf,x*10+offsetx,y*10+offsety,rotatehalfclockwiseposition,mousecollition,MouseX()-3,MouseY()-3,0)) offsetx = screencenterw - 250 offsety = screencenterh - 250 playgame = 0 alaseron = 0 EndIf EndIf If Map(x,y)="A";rotate half counter clockwise Color 128,128,128 Rect x*10+offsetx,y*10+offsety,40,40,1 DrawImage RotateImagehalf,x*10+offsetx,y*10+offsety,rotatehalfcounterclockwiseposition If (ImagesCollide(RotateImagehalf,x*10+offsetx,y*10+offsety,rotatehalfcounterclockwiseposition,mousecollition,MouseX()-3,MouseY()-3,0)) offsetx = screencenterw - 250 offsety = screencenterh - 250 playgame = 0 alaseron = 0 EndIf EndIf If Map(x,y)="B";A Portal Link (USE ONLY ONE) aportalx = x*10+offsetx aportaly = y*10+offsety + 5 Color 128,128,128 Rect x*10+offsetx,y*10+offsety,20,10,1 Color 0,0,255 Oval x*10+offsetx+10,y*10+offsety,10,10,1 Color 0,0,0 Oval x*10+offsetx+10,y*10+offsety,10,10,0 If playgame = 1 If (RectsOverlap(x*10+offsetx+10,y*10+offsety,10,10,MouseX()-3,MouseY()-3,6,6)) SetCursorPos(bportalx,bportaly) ;MouseX() = bportalx ;MouseY() = bportaly EndIf EndIf EndIf If Map(x,y)="C";B Portal Link (USE ONLY ONE) bportalx = x*10+offsetx + 16 bportaly = y*10+offsety + 5 Color 128,128,128 Rect x*10+offsetx,y*10+offsety,20,10,1 Color 0,0,255 Oval x*10+offsetx,y*10+offsety,10,10,1 Color 0,0,0 Oval x*10+offsetx,y*10+offsety,10,10,0 If playgame = 1 If (RectsOverlap(x*10+offsetx,y*10+offsety,10,10,MouseX()-3,MouseY()-3,6,6)) SetCursorPos(aportalx,aportaly) ;MouseX() = aportalx ;MouseY() = aportaly EndIf EndIf EndIf If Map(x,y)="D";C Portal Link (USE ONLY ONE) cportalx = x*10+offsetx cportaly = y*10+offsety + 5 Color 128,128,128 Rect x*10+offsetx,y*10+offsety,20,10,1 Color 0,0,255 Oval x*10+offsetx+10,y*10+offsety,10,10,1 Color 0,0,0 Oval x*10+offsetx+10,y*10+offsety,10,10,0 If playgame = 1 If (RectsOverlap(x*10+offsetx+10,y*10+offsety,10,10,MouseX()-3,MouseY()-3,6,6)) SetCursorPos(dportalx,dportaly) ;MouseX() = bportalx ;MouseY() = bportaly EndIf EndIf EndIf If Map(x,y)="E";D Portal Link (USE ONLY ONE) dportalx = x*10+offsetx + 16 dportaly = y*10+offsety + 5 Color 128,128,128 Rect x*10+offsetx,y*10+offsety,20,10,1 Color 0,0,255 Oval x*10+offsetx,y*10+offsety,10,10,1 Color 0,0,0 Oval x*10+offsetx,y*10+offsety,10,10,0 If playgame = 1 If (RectsOverlap(x*10+offsetx,y*10+offsety,10,10,MouseX()-3,MouseY()-3,6,6)) SetCursorPos(cportalx,cportaly) ;MouseX() = aportalx ;MouseY() = aportaly EndIf EndIf EndIf If Map(x,y)="F";laser a switch Color 128,128,128 Rect x*10+offsetx,y*10+offsety,10,10,1 Color 255,255,0 Oval x*10+offsetx,y*10+offsety,10,10,1 Color 0,0,0 Oval x*10+offsetx,y*10+offsety,10,10,0 If playgame = 1 If (RectsOverlap(x*10+offsetx,y*10+offsety,10,10,MouseX()-3,MouseY()-3,6,6)) alaseron = 1 EndIf EndIf EndIf If Map(x,y)="G";laser a Color 128,128,128 Rect x*10+offsetx,y*10+offsety,10,50,1 Color 255,255,0 Oval x*10+offsetx,y*10+offsety,10,10,1 Color 0,0,0 Oval x*10+offsetx,y*10+offsety,10,10,0 If (RectsOverlap(x*10+offsetx,y*10+offsety,10,10,MouseX()-3,MouseY()-3,6,6)) offsetx = screencenterw - 250 offsety = screencenterh - 250 playgame = 0 alaseron = 0 EndIf Color 255,255,0 Oval x*10+offsetx,y*10+offsety+40,10,10,1 Color 0,0,0 Oval x*10+offsetx,y*10+offsety+40,10,10,0 If (RectsOverlap(x*10+offsetx,y*10+offsety+40,10,10,MouseX()-3,MouseY()-3,6,6)) offsetx = screencenterw - 250 offsety = screencenterh - 250 playgame = 0 alaseron = 0 EndIf If alaseron = 0 Rect x*10+offsetx+4,y*10+offsety+10,2,30 If (RectsOverlap(x*10+offsetx+4,y*10+offsety+10,2,30,MouseX()-3,MouseY()-3,6,6)) offsetx = screencenterw - 250 offsety = screencenterh - 250 playgame = 0 alaseron = 0 EndIf EndIf EndIf If Map(x,y)="H";boost left Color 128,128,128 Rect x*10+offsetx,y*10+offsety,10,10,1 Color 0,0,0 Line x*10+offsetx+4,y*10+offsety,x*10+offsetx+8,y*10+offsety+4 Line x*10+offsetx+4,y*10+offsety+9,x*10+offsetx+8,y*10+offsety+5 Line x*10+offsetx+3,y*10+offsety+0,x*10+offsetx+7,y*10+offsety+4 Line x*10+offsetx+7,y*10+offsety+5,x*10+offsetx+3,y*10+offsety+9 Line x*10+offsetx+2,y*10+offsety+0,x*10+offsetx+6,y*10+offsety+4 Line x*10+offsetx+2,y*10+offsety+9,x*10+offsetx+6,y*10+offsety+5 If playgame = 1 If (RectsOverlap(x*10+offsetx,y*10+offsety,10,10,MouseX()-3,MouseY()-3,6,6)) SetCursorPos(MouseX()+ 3,MouseY()) EndIf EndIf EndIf If Map(x,y)="I";boost down Color 128,128,128 Rect x*10+offsetx,y*10+offsety,10,10,1 Color 0,0,0 Line x*10+offsetx+0,y*10+offsety+2,x*10+offsetx+4,y*10+offsety+6 Line x*10+offsetx+0,y*10+offsety+3,x*10+offsetx+4,y*10+offsety+7 Line x*10+offsetx+0,y*10+offsety+4,x*10+offsetx+4,y*10+offsety+8 Line x*10+offsetx+5,y*10+offsety+6,x*10+offsetx+9,y*10+offsety+2 Line x*10+offsetx+5,y*10+offsety+7,x*10+offsetx+9,y*10+offsety+3 Line x*10+offsetx+5,y*10+offsety+8,x*10+offsetx+9,y*10+offsety+4 If playgame = 1 If (RectsOverlap(x*10+offsetx,y*10+offsety,10,10,MouseX()-3,MouseY()-3,6,6)) SetCursorPos(MouseX(),MouseY()+3) EndIf EndIf EndIf If Map(x,y)="J";boost left Color 128,128,128 Rect x*10+offsetx,y*10+offsety,10,10,1 Color 0,0,0 Line x*10+offsetx+1,y*10+offsety+4,x*10+offsetx+5,y*10+offsety+0 Line x*10+offsetx+2,y*10+offsety+4,x*10+offsetx+6,y*10+offsety+0 Line x*10+offsetx+3,y*10+offsety+4,x*10+offsetx+7,y*10+offsety+0 Line x*10+offsetx+1,y*10+offsety+5,x*10+offsetx+5,y*10+offsety+9 Line x*10+offsetx+2,y*10+offsety+5,x*10+offsetx+6,y*10+offsety+9 Line x*10+offsetx+3,y*10+offsety+5,x*10+offsetx+7,y*10+offsety+9 If playgame = 1 If (RectsOverlap(x*10+offsetx,y*10+offsety,10,10,MouseX()-3,MouseY()-3,6,6)) SetCursorPos(MouseX()-3,MouseY()) EndIf EndIf EndIf If Map(x,y)="K";boost up Color 128,128,128 Rect x*10+offsetx,y*10+offsety,10,10,1 Color 0,0,0 Line x*10+offsetx+0,y*10+offsety+5,x*10+offsetx+4,y*10+offsety+1 Line x*10+offsetx+0,y*10+offsety+6,x*10+offsetx+4,y*10+offsety+2 Line x*10+offsetx+0,y*10+offsety+7,x*10+offsetx+4,y*10+offsety+3 Line x*10+offsetx+5,y*10+offsety+1,x*10+offsetx+9,y*10+offsety+5 Line x*10+offsetx+5,y*10+offsety+2,x*10+offsetx+9,y*10+offsety+6 Line x*10+offsetx+5,y*10+offsety+3,x*10+offsetx+9,y*10+offsety+7 If playgame = 1 If (RectsOverlap(x*10+offsetx,y*10+offsety,10,10,MouseX()-3,MouseY()-3,6,6)) SetCursorPos(MouseX(),MouseY()-3) EndIf EndIf EndIf If Map(x,y)="Z";absolutely NOTHING w00t EndIf Next Next rotateupdate = rotateupdate + 1 If rotateupdate => 35 rotatehalfclockwiseposition = rotatehalfclockwiseposition + 1 rotatehalfcounterclockwiseposition = rotatehalfcounterclockwiseposition - 1 rotateupdate = 0 EndIf If rotatehalfclockwiseposition > 15 Then rotatehalfclockwiseposition = 0 If rotatehalfcounterclockwiseposition < 0 Then rotatehalfcounterclockwiseposition = 15 If wallmoveon = 1 If movewall = 1 wallmove = wallmove + 1 EndIf If movewall = 2 wallmove = wallmove - 1 EndIf If movewall = 3 wallfreeze = wallfreeze + 1 If wallmove = 1 If wallfreeze > 50 movewall = 1 wallfreeze = 0 EndIf EndIf If wallmove = 51 If wallfreeze > 50 movewall = 2 wallfreeze = 0 EndIf EndIf EndIf EndIf wallmoveon = wallmoveon + 1 If wallmoveon => 3 wallmoveon = 1 EndIf If wallmove => 52 movewall = 3 wallmove = 51 EndIf If wallmove =< 0 movewall = 3 wallmove = 1 EndIf If reset = 1 offsetx = screencenterw - 250 offsety = screencenterh - 250 playgame = 0 play = play + 1 x = 0 y = 0 Select play Case 1 Restore level1 Case 2 End End Select For i=0 To Map_Length Read Value$ For x=0 To Map_Length Map(x,y)=Mid(Value$,x+1,1) Next y=y+1 Next reset = 0 EndIf If playgame = 1 ;If KeyDown(RightKey) Then offsetx = offsetx + 2 ;If KeyDown(LeftKey) Then offsetx = offsetx - 2 ;If KeyDown(DownKey) Then offsety = offsety + 2 ;If KeyDown(UpKey) Then offsety = offsety - 2 If offseton = 0 If moveup = 1 offsety = offsety - 2 moveup = 0 EndIf offsety = offsety + 1 EndIf offseton = offseton + 1 If offseton > 2 offseton = 0 EndIf EndIf Color 255,255,255 Oval MouseX()-3,MouseY()-3,6,6 Color 0,0,0 Oval MouseX()-4,MouseY()-4,8,8,0 ConfineCursor(150,50,500,500) Color 255,255,255 Rect screencenterw - 250,screencenterh - 250,500,500,0 Color 0,0,0 Rect 0,0,800,50 ; top Rect 0,0,150,600 ;left Rect 0,550,800,600 ; bottom Rect 650,0,800,600 ;right showwall = showwall + 1 If showwall > 100 Then showwall = 0 Flip Cls Wend End Function ConfineCursor(x%,y%,w%,h%) Local r%=(CreateBank(16)) PokeInt(r,0,x%):PokeInt(r,4,y%):PokeInt(r,8,x%+w%):PokeInt(r,12,y%+h%) api_ClipCursor%(r) FreeBank(r) Return(True) End Function .level0 Data "00000000000000000000000000000000000000000000000000";1 Data "00000000000000000000000000000000000000000000000000";2 Data "00000000000000000000000000000000000000000000000000";3 Data "00000000000000000000000000000000000000000000000000";4 Data "00000000000000000000000000000000000000000000000000";5 Data "00000000000000000000000000000000000000000000000000";6 Data "00000000000000000000000000000000000000000000000000";7 Data "00000000000000000000000000000000000000000000000000";8 Data 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