Code archives/File Utilities/Screenshot Util
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| ;How to make a Stringcounter (up to 99) ;and a nice Steel texture ;and a nice Screenshot tool. ; |
;Blitz 3D ;How to make a Stringcounter (up to 99) ;and a nice Steel texture ;and a nice Screenshot tool. ; ;www.erren 3D.de ; ; Press S to save Shot and W for Wire Frame ; ;Ein netter Stringzähler (wandelt Echtzahl in String) ;und ne schöne Stahltextur ;und ein Bildschirminhaltsspeicherwerkzeug :o) ; Graphics3D 1024,768 SetBuffer BackBuffer() Global pz=1 Camera = CreateCamera( ) PositionEntity camera,0,4,-6 RotateEntity camera,30,0,0 CameraFogMode camera,1 CameraFogRange camera,0,110 CameraFogColor camera,0,0,0 AmbientLight 191,191,191 light=CreateLight() LightColor light,31,31,31 RotateEntity light,45,0,0 grid_tex=CreateTexture( 16,16,2 ) ScaleTexture grid_tex,4,4 SetBuffer TextureBuffer( grid_tex ) Color 50,50,200:Rect 0,0,16,16,False Boden=CreatePlane() EntityTexture Boden,grid_tex EntityColor Boden,30,30,130 EntityAlpha Boden,.6 mirror=CreateMirror () PositionEntity mirror,0,0,0 auf=512 stahl=CreateTexture(auf,auf,1) SetBuffer TextureBuffer(stahl) Color 200,200,200 Rect 0,0,auf,auf For sta = 0 To auf co=Int(Rnd(1)*50)+180 Color co,co,co y=(Int(Rnd(1)*auf)) y2=Rnd(10)-10 Line 1,y+1,auf,y+y2+1 Line 1,y+y2+1,auf,y+1 Next SetBuffer BackBuffer() box=CreateCube() PositionEntity box,0,2.53,0 RotateEntity box,0,0,90 ScaleEntity box,1.3,1.3,1.3 EntityTexture box,stahl While Not KeyHit(1) If KeyDown (31) Then SetBuffer FrontBuffer() gfxGrab=CreateImage(1024,768) GrabImage gfxGrab,0,0 GN$="PicShot"+pz+".BMP" SaveImage (gfxGrab,GN$) FreeImage gfxGrab pz=pz+1 EndIf If KeyHit(17) Then wire=Not wire:WireFrame wire rw=rw+1 tw#=Sin(rw)*30 hw#=Cos(rw)*20 If rw= 360 Then rw=0 as=Rnd(360) EndIf RotateEntity box,0+hw/2,tw,90+hw ;TurnEntity box,.3,tw,tw Dither True AntiAlias True WBuffer True UpdateWorld RenderWorld Flip Wend WaitKey() End |