; 39 / Salvage counter. Run in Extended mode. ; Original bespoke Blender assets; see assets/README.txt. Include "common.bb" BeginShowcase "highlight","39 / Salvage counter","Pick a salvage prop. The amber outline belongs to the main view; the side camera marks its own target." Ground 24,34,43 Model "arch",0,0,10,1.65 ; A working salvage counter with curved, hollow and articulated silhouettes. Block 0,.65,4,4.8,.14,1.25,54,70,79 For side=-1 To 1 Step 2 Block side*4.3,.3,4,.12,.4,1.1,33,44,51 Model "lantern",side*5.2,0,4,.8 Next highlightChosen=Model("valve",-2.5,.8,3.8,.85,-20) EntityColor highlightChosen,95,155,205 HighlightProp highlightChosen,"Pressure regulator" highlightExtra=Model("amphora",.2,.8,4,.75,10) HighlightProp highlightExtra,"Recovered vessel" highlightRemote=Model("lantern",2.9,.8,3.8,.9) HighlightProp highlightRemote,"Survey lamp" highlightRobot=Model("sentinel",-5.2,0,7,1.05,12) HighlightProp highlightRobot,"Salvage sentinel" highlightRemote=highlightRobot craft=Model("courier",3.8,.85,7,.48,-25):HighlightProp craft,"Scout drone" ; A narrow foreground fence deliberately crosses the regulator's silhouette. For rail=0 To 2 Block -3.2+rail*.52,1.15,2.5,.045,1.15,.06,72,85,91 Next Block -2.68,.22,2.5,.62,.06,.07,85,99,107 Block -2.68,2.2,2.5,.62,.06,.07,85,99,107 ViewFrom 6.8,5.4,-8.5,0,1.8,4.4 CameraZoom camera,2.1 ; This command is sufficient: no CameraEffect is needed for the default style. EntityHighlight highlightChosen SetupHighlightStudy() Control "Width",2,1,6,1,False RunShowcase()