; WorldEntityID Example ; --------------------- ; Requires Extended mode. Graphics3D 640,480,0,2 SetBuffer BackBuffer() ; Load a world whose author placed an invisible spawn marker world=LoadWorldAsync("../../../samples/worlds/help-marker.world") While Not WorldReady(world) If WorldLoadState(world)=WORLD_LOAD_FAILED Then RuntimeError WorldLoadError(world) Cls Text 0,0,"Loading the marker world..." Flip Wend ; Select the loaded world and give it a camera and a light SetWorld world camera=CreateCamera() PositionEntity camera,0,1,-5 light=CreateLight() RotateEntity light,45,45,0 ; The authored marker entity, found by its stable ID spawn=FindWorldEntity(world,"player-spawn") ; A locally created cone marks the spawn point visibly player=CreateCone() PositionEntity player,EntityX(spawn),EntityY(spawn),EntityZ(spawn) EntityColor player,80,220,120 PointEntity camera,player ; WorldEntityID$ recovers the stable .world document ID of an entity; ; entities the document did not create report an empty string spawn_id$=WorldEntityID(spawn) player_id$=WorldEntityID(player) While Not KeyDown(1) TurnEntity player,0,2,0 ; Arrow keys move the camera If KeyDown(200) Then MoveEntity camera,0,0,0.1 If KeyDown(208) Then MoveEntity camera,0,0,-0.1 If KeyDown(203) Then TurnEntity camera,0,1,0 If KeyDown(205) Then TurnEntity camera,0,-1,0 RenderWorld Text 0,0,"Arrow keys: move camera Esc: exit" Text 0,20,"WorldEntityID$(spawn) = '"+spawn_id+"'" Text 0,40,"WorldEntityID$(player) = '"+player_id+"' (the cone is not from the document)" Flip Wend FreeWorld world End