; CameraEffect Example ; -------------------- ; Requires Extended mode. Graphics3D 640,480,0,2 SetBuffer BackBuffer() ; Two cameras render the same scene side by side for comparison left_camera=CreateCamera() PositionEntity left_camera,0,0,-7 CameraViewport left_camera,0,0,320,480 CameraClsColor left_camera,25,50,110 right_camera=CreateCamera() PositionEntity right_camera,0,0,-7 CameraViewport right_camera,320,0,320,480 CameraClsColor right_camera,25,50,110 light=CreateLight() RotateEntity light,35,-30,0 cube=CreateCube() PositionEntity cube,-1.5,0,0 EntityColor cube,255,55,25 sphere=CreateSphere(24) EntityColor sphere,40,230,80 cone=CreateCone(24) PositionEntity cone,1.5,0,0 EntityColor cone,40,100,255 ; Attach a greyscale post effect to the right-hand camera only effect=LoadShader("assets/help_post.b3shader") CameraEffect right_camera,effect strength#=1.0 While Not KeyDown(1) ; Press [ / ] to change the effect's Strength parameter If KeyDown(26) And strength>0 Then strength=strength-0.01 If KeyDown(27) And strength<1 Then strength=strength+0.01 ShaderFloat effect,"Strength",strength TurnEntity cube,0.2,0.4,0 TurnEntity sphere,0.1,-0.35,0 TurnEntity cone,0.25,0.3,0 RenderWorld Color 255,255,255 Text 160,12,"ORIGINAL",True Text 480,12,"CAMERA EFFECT",True Text 0,440,"[ / ] : effect strength Esc: exit" Text 0,460,"CameraEffect right_camera,effect Strength "+strength Flip Wend FreeShader effect End