; FreePhysicsWorld Example ; ------------------------ ; Requires Extended mode. Graphics3D 640,480,0,2 SetBuffer BackBuffer() Const PHYSICS_STATIC=0 Const PHYSICS_DYNAMIC=2 camera=CreateCamera() PositionEntity camera,0,3,-9 light=CreateLight() RotateEntity light,45,-30,0 AmbientLight 50,50,50 ; Independent Box3D world with Earth-like gravity world=CreatePhysicsWorld() PhysicsGravity world,0,-9.81,0 ; Blue static ground slab ground=CreateCube() ScaleEntity ground,4,0.5,4 PositionEntity ground,0,-0.5,0,True EntityColor ground,80,160,255 ground_body=CreatePhysicsBody(world,ground,PHYSICS_STATIC) ground_shape=PhysicsBodyBox(ground_body,8,1,8,0) ; Orange crate bouncing under physics control crate=CreateCube() ScaleEntity crate,0.5,0.5,0.5 PositionEntity crate,0,3,0,True EntityColor crate,255,120,70 crate_body=CreatePhysicsBody(world,crate,PHYSICS_DYNAMIC) crate_shape=PhysicsBodyBox(crate_body,1,1,1,1) PhysicsShapeRestitution crate_shape,0.5 While Not KeyDown(1) ; Space frees the whole world, or rebuilds it from scratch If KeyHit(57) If world<>0 ; Free the world - every body and shape dies with it FreePhysicsWorld world world=0 ground_body=0 ground_shape=0 crate_body=0 crate_shape=0 EntityColor crate,80,220,120 Else ; Build a fresh world and new bodies for the surviving entities world=CreatePhysicsWorld() PhysicsGravity world,0,-9.81,0 ground_body=CreatePhysicsBody(world,ground,PHYSICS_STATIC) ground_shape=PhysicsBodyBox(ground_body,8,1,8,0) PositionEntity crate,0,3,0,True RotateEntity crate,0,0,0 crate_body=CreatePhysicsBody(world,crate,PHYSICS_DYNAMIC) crate_shape=PhysicsBodyBox(crate_body,1,1,1,1) PhysicsShapeRestitution crate_shape,0.5 EntityColor crate,255,120,70 EndIf EndIf ; Only step the simulation while the world exists If world<>0 Then StepPhysics world,1.0/60.0,4 ; The entities survive the freed world - spin the crate to prove it If world=0 Then TurnEntity crate,0,2,0 ; Arrow keys move the camera If KeyDown(200) Then MoveEntity camera,0,0,0.1 If KeyDown(208) Then MoveEntity camera,0,0,-0.1 If KeyDown(203) Then TurnEntity camera,0,1,0 If KeyDown(205) Then TurnEntity camera,0,-1,0 RenderWorld Text 0,0,"Arrow keys: move camera Space: free / rebuild world Esc: exit" If world<>0 Text 0,20,"World handle: "+world+" (simulating)" Else Text 0,20,"World freed - the green entity remains alive" EndIf Flip Wend If world<>0 Then FreePhysicsWorld world FreeEntity crate FreeEntity ground End