; CreatePhysicsBody Example ; ------------------------- ; Requires Extended mode. Graphics3D 640,480,0,2 SetBuffer BackBuffer() ; Body types: 0 static, 1 kinematic, 2 dynamic Const PHYSICS_STATIC=0 Const PHYSICS_DYNAMIC=2 camera=CreateCamera() PositionEntity camera,0,3,-9 light=CreateLight() RotateEntity light,45,-30,0 AmbientLight 50,50,50 ; Independent Box3D world with Earth-like gravity world=CreatePhysicsWorld() PhysicsGravity world,0,-9.81,0 ; The blue ground gets a static body - it never moves ground=CreateCube() ScaleEntity ground,4,0.5,4 PositionEntity ground,0,-0.5,0,True EntityColor ground,80,160,255 ground_body=CreatePhysicsBody(world,ground,PHYSICS_STATIC) ground_shape=PhysicsBodyBox(ground_body,8,1,8,0) ; The orange crate gets a dynamic body - Box3D drives its entity crate=CreateCube() ScaleEntity crate,0.5,0.5,0.5 PositionEntity crate,0,3,0,True EntityColor crate,255,120,70 crate_body=CreatePhysicsBody(world,crate,PHYSICS_DYNAMIC) crate_shape=PhysicsBodyBox(crate_body,1,1,1,1) PhysicsShapeRestitution crate_shape,0.4 While Not KeyDown(1) ; Space tosses the crate back up If KeyHit(57) Then PhysicsBodyVelocity crate_body,0,6,0 ; Advance the Box3D simulation by one 60 Hz step StepPhysics world,1.0/60.0,4 ; Arrow keys move the camera If KeyDown(200) Then MoveEntity camera,0,0,0.1 If KeyDown(208) Then MoveEntity camera,0,0,-0.1 If KeyDown(203) Then TurnEntity camera,0,1,0 If KeyDown(205) Then TurnEntity camera,0,-1,0 RenderWorld Text 0,0,"Arrow keys: move camera Space: toss the crate Esc: exit" Text 0,20,"Dynamic crate body: "+crate_body+" Static ground body: "+ground_body Flip Wend FreePhysicsWorld world FreeEntity crate FreeEntity ground End