; TextureHeight Example ; --------------------- Graphics3D 640,480,0,2 SetBuffer BackBuffer() camera=CreateCamera() light=CreateLight() RotateEntity light,45,45,0 ; Load a 400x197 image. The engine may resize a texture to dimensions ; the graphics card prefers (usually powers of 2). tex=LoadTexture("media/b3dlogo.jpg") crate=CreateCube() PositionEntity crate,0,0,5 EntityTexture crate,tex While Not KeyDown(1) TurnEntity crate,0,1,0 ; Arrow keys move the camera If KeyDown(200) Then MoveEntity camera,0,0,0.1 If KeyDown(208) Then MoveEntity camera,0,0,-0.1 If KeyDown(203) Then TurnEntity camera,0,1,0 If KeyDown(205) Then TurnEntity camera,0,-1,0 RenderWorld Text 0,0,"Arrows: camera Esc: exit" Text 0,20,"b3dlogo.jpg is 197 pixels high" ; TextureHeight reports the height actually used in memory Text 0,40,"TextureHeight(tex) = "+TextureHeight(tex) Flip Wend End