; SetAnimSpeed Example ; -------------------- Graphics3D 640,480,0,2 SetBuffer BackBuffer() camera=CreateCamera() PositionEntity camera,0,2,-6 RotateEntity camera,12,0,0 light=CreateLight() RotateEntity light,45,45,0 ; A grassy paddock for the fox to roam ground=CreatePlane() EntityTexture ground,LoadTexture("media/MossyGround.BMP") ; Load the rigged fox; it has the named clips "Survey", "Walk" and "Run" fox=LoadAnimMesh("../../../samples/glTF/assets/Fox/Fox.glb") If fox=0 Then RuntimeError "Could not load Fox.glb: "+ModelLoadError() ; Shrink the fox to game scale (the file is modelled about 100 units tall) FitMesh fox,-0.8,0,-0.8,1.6,1.6,1.6,True ; Start the fox walking in a loop walk=FindAnimSeq(fox,"Walk") CrossFadeAnim fox,walk,0,1 speed#=1 paused=False While Not KeyDown(1) ; SetAnimSpeed changes the speed live, without restarting the clip If KeyDown(26) And speed>0.1 Then speed=speed-0.01 If KeyDown(27) And speed<4 Then speed=speed+0.01 ; Space pauses with a speed of zero, and resumes where it left off If KeyHit(57) Then paused=1-paused If paused Then SetAnimSpeed fox,0 Else SetAnimSpeed fox,speed UpdateWorld ; Arrow keys move the camera If KeyDown(200) Then MoveEntity camera,0,0,0.1 If KeyDown(208) Then MoveEntity camera,0,0,-0.1 If KeyDown(203) Then TurnEntity camera,0,1,0 If KeyDown(205) Then TurnEntity camera,0,-1,0 RenderWorld Text 0,0,"[ / ]: change speed Space: pause/resume Arrows: camera Esc: exit" If paused Then Text 0,20,"SetAnimSpeed fox,0 (paused)" Else Text 0,20,"SetAnimSpeed fox,"+speed Text 0,40,"AnimTime: "+AnimTime(fox) Flip Wend End