; PlayAnim Example ; ---------------- Graphics3D 640,480,0,2 SetBuffer BackBuffer() camera=CreateCamera() PositionEntity camera,0,2,-6 RotateEntity camera,12,0,0 light=CreateLight() RotateEntity light,45,45,0 ; A grassy paddock for the fox to roam ground=CreatePlane() EntityTexture ground,LoadTexture("media/MossyGround.BMP") ; Load the rigged fox; it has the named clips "Survey", "Walk" and "Run" fox=LoadAnimMesh("../../../samples/glTF/assets/Fox/Fox.glb") If fox=0 Then RuntimeError "Could not load Fox.glb: "+ModelLoadError() ; Shrink the fox to game scale (the file is modelled about 100 units tall) FitMesh fox,-0.8,0,-0.8,1.6,1.6,1.6,True While Not KeyDown(1) ; A tiny animation state machine: pick a clip name from the held keys state$="Survey" If KeyDown(17) Then state$="Walk" If KeyDown(19) Then state$="Run" ; PlayAnim starts the named clip with a crossfade and returns its sequence ; number. It is safe to call every frame: repeating the current state does ; not restart the clip. sequence=PlayAnim(fox,state$,10) UpdateWorld ; Arrow keys move the camera If KeyDown(200) Then MoveEntity camera,0,0,0.1 If KeyDown(208) Then MoveEntity camera,0,0,-0.1 If KeyDown(203) Then TurnEntity camera,0,1,0 If KeyDown(205) Then TurnEntity camera,0,-1,0 RenderWorld Text 0,0,"Hold W to walk, R to run Arrows: camera Esc: exit" Text 0,20,"PlayAnim(fox,"+Chr$(34)+state$+Chr$(34)+",10) returned sequence "+sequence Flip Wend End