; LoadAnimSeq Example ; ------------------- Graphics3D 640,480,0,2 SetBuffer BackBuffer() camera=CreateCamera() PositionEntity camera,0,2,-6 RotateEntity camera,12,0,0 light=CreateLight() RotateEntity light,45,45,0 ; A grassy paddock for the fox to roam ground=CreatePlane() EntityTexture ground,LoadTexture("media/MossyGround.BMP") ; Load the rigged fox; its own file provides sequences 0, 1 and 2 fox=LoadAnimMesh("../../../samples/glTF/assets/Fox/Fox.glb") If fox=0 Then RuntimeError "Could not load Fox.glb: "+ModelLoadError() ; Shrink the fox to game scale (the file is modelled about 100 units tall) FitMesh fox,-0.8,0,-0.8,1.6,1.6,1.6,True ; LoadAnimSeq appends animation from another file to an existing entity and ; returns the new sequence number. Here we append from the same file, so the ; fox ends up with a second copy of its clips as sequences 3, 4 and 5. extra=LoadAnimSeq(fox,"../../../samples/glTF/assets/Fox/Fox.glb") ; Play the appended sequence Animate fox,1,1,extra While Not KeyDown(1) UpdateWorld ; Arrow keys move the camera If KeyDown(200) Then MoveEntity camera,0,0,0.1 If KeyDown(208) Then MoveEntity camera,0,0,-0.1 If KeyDown(203) Then TurnEntity camera,0,1,0 If KeyDown(205) Then TurnEntity camera,0,-1,0 RenderWorld Text 0,0,"Arrows: camera Esc: exit" Text 0,20,"LoadAnimSeq returned sequence "+extra+", now playing sequence "+AnimSeq(fox) Flip Wend End