; EntityColor Example ; ------------------- Graphics3D 640,480,0,2 SetBuffer BackBuffer() camera=CreateCamera() light=CreateLight() RotateEntity light,45,45,0 ; A power crystal pickup whose colour we will tint crystal=CreateSphere() PositionEntity crystal,0,0,5 red=255 green=255 blue=255 While Not KeyDown(1) ; Keys 1/2, 3/4 and 5/6 lower/raise the red, green and blue values If KeyDown(2) And red>0 Then red=red-5 If KeyDown(3) And red<255 Then red=red+5 If KeyDown(4) And green>0 Then green=green-5 If KeyDown(5) And green<255 Then green=green+5 If KeyDown(6) And blue>0 Then blue=blue-5 If KeyDown(7) And blue<255 Then blue=blue+5 ; Tint the crystal with the current colour EntityColor crystal,red,green,blue TurnEntity crystal,0,1,0 ; Arrow keys move the camera If KeyDown(200) Then MoveEntity camera,0,0,0.1 If KeyDown(208) Then MoveEntity camera,0,0,-0.1 If KeyDown(203) Then TurnEntity camera,0,1,0 If KeyDown(205) Then TurnEntity camera,0,-1,0 RenderWorld Text 0,0,"1/2: red 3/4: green 5/6: blue Arrows: camera Esc: exit" Text 0,20,"EntityColor crystal,"+red+","+green+","+blue Flip Wend End