; AnimLength Example ; ------------------ Graphics3D 640,480,0,2 SetBuffer BackBuffer() camera=CreateCamera() PositionEntity camera,0,2,-6 RotateEntity camera,12,0,0 light=CreateLight() RotateEntity light,45,45,0 ; A grassy paddock for the fox to roam ground=CreatePlane() EntityTexture ground,LoadTexture("media/MossyGround.BMP") ; Load the rigged fox; it has the named clips "Survey", "Walk" and "Run" fox=LoadAnimMesh("../../../samples/glTF/assets/Fox/Fox.glb") If fox=0 Then RuntimeError "Could not load Fox.glb: "+ModelLoadError() ; Shrink the fox to game scale (the file is modelled about 100 units tall) FitMesh fox,-0.8,0,-0.8,1.6,1.6,1.6,True ; Look up the sequence numbers of the named clips survey=FindAnimSeq(fox,"Survey") walk=FindAnimSeq(fox,"Walk") run=FindAnimSeq(fox,"Run") ; Start the fox looking around CrossFadeAnim fox,survey,0,1 clip$="Survey" While Not KeyDown(1) ; Switch clips; AnimLength always reports the current sequence's length If KeyHit(2) Then CrossFadeAnim fox,survey,10,1 : clip$="Survey" If KeyHit(3) Then CrossFadeAnim fox,walk,10,1 : clip$="Walk" If KeyHit(4) Then CrossFadeAnim fox,run,10,1 : clip$="Run" UpdateWorld ; Arrow keys move the camera If KeyDown(200) Then MoveEntity camera,0,0,0.1 If KeyDown(208) Then MoveEntity camera,0,0,-0.1 If KeyDown(203) Then TurnEntity camera,0,1,0 If KeyDown(205) Then TurnEntity camera,0,-1,0 RenderWorld Text 0,0,"1/2/3: play Survey/Walk/Run Arrows: camera Esc: exit" ; The length of the current animation sequence, in ticks Text 0,20,clip$+" sequence length: AnimLength(fox) = "+AnimLength(fox) Text 0,40,"AnimTime: "+AnimTime(fox) Flip Wend End