PeekByte ( bank,offset )

Parameters

bank - bank handle returned by CreateBank

offset - position in the bank to read from, in bytes (0 = first byte)

Description

Reads a byte from a bank and returns it as a value from 0 to 255.

A byte occupies 1 byte of the bank and is always read unsigned: whatever was poked, you get its low 8 bits as 0 to 255.

Offsets are range checked - reading outside the bank raises a runtime error rather than returning garbage.

See also: PokeByte, PeekShort, PeekInt, PeekFloat.

Example

; PeekByte Example
; ----------------

; A player save-game record packed into a memory bank.
; Field sizes: byte=1, short=2, int=4, float=4 bytes.
;
;   offset 0   flags   (byte,  1 byte )
;   offset 1   hp      (short, 2 bytes)
;   offset 3   score   (int,   4 bytes)
;   offset 7   x_pos   (float, 4 bytes)   = 11 bytes in total

save=CreateBank(11)

; Pack the record - each Poke writes its field at a byte offset
PokeByte save,0,5
PokeShort save,1,250
PokeInt save,3,1234567
PokeFloat save,7,17.25

; Unpack the record - PeekByte reads the 1-byte flags field
; back from offset 0 (values 0-255)
Print "Player record in a "+BankSize(save)+" byte bank:"
Print ""
Print "offset 0   flags (byte)  = "+PeekByte(save,0)
Print "offset 1   hp    (short) = "+PeekShort(save,1)
Print "offset 3   score (int)   = "+PeekInt(save,3)
Print "offset 7   x_pos (float) = "+PeekFloat(save,7)

; PeekByte can also dump every byte, making the layout visible
; (ints and floats are stored low byte first)
dump$=""
For i=0 To BankSize(save)-1
    dump$=dump$+PeekByte(save,i)+" "
Next
Print ""
Print "Raw bytes: "+dump$

; Release the memory when done
FreeBank save

Print ""
Print "Press any key to close the example"
WaitKey

End

Index