BrushStandard brush[,enable]
Parameters
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brush - brush handle enable (optional) - True attaches the built-in Standard material, False returns the brush to classic rendering; True (default) |
Description
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Turns the built-in Standard material on or off for a brush. The Standard material gives an ordinary Blitz brush modern physically based lighting. You rarely need to enable it explicitly, because every Standard brush command (BrushPBR, the map commands, the layer commands) attaches it automatically - so this command's main jobs are switching a brush back to classic rendering, and making intent obvious in code. Disabling leaves the ordinary brush state - colour, alpha, textures, blend and FX flags - intact, so the brush simply renders the classic way again. The gotcha is the other direction: enabling again starts from a fresh Standard material with default values, so any maps, PBR factors and layers you had set must be set again. Note the fresh defaults are metallic 1, roughness 1. Enabling also replaces any custom shader stored with BrushShader. For the full story, see the Standard material in the shader guide. Requires Extended mode. See also: CreateStandardBrush, BrushPBR, BrushShader, CreateBrush. |
Example
; BrushStandard Example ; --------------------- ; Requires Extended mode. Graphics3D 640,480,0,2 SetBuffer BackBuffer() camera=CreateCamera() PositionEntity camera,0,0,-5 light=CreateLight() RotateEntity light,35,-30,0 ; Start from an ordinary classic brush brush=CreateBrush(255,120,40) sphere=CreateSphere(32) standard=True While Not KeyDown(1) ; Press Space to switch between Standard and classic rendering If KeyHit(57) Then standard=Not standard ; Enable or disable the Standard material on the brush BrushStandard brush,standard ; Enabling Standard starts from defaults, so set the factors again If standard Then BrushPBR brush,0,0.45 PaintEntity sphere,brush TurnEntity sphere,0,0.4,0 ; Arrow keys move the camera If KeyDown(200) Then MoveEntity camera,0,0,0.1 If KeyDown(208) Then MoveEntity camera,0,0,-0.1 If KeyDown(203) Then TurnEntity camera,0,1,0 If KeyDown(205) Then TurnEntity camera,0,-1,0 RenderWorld Color 255,255,255 Text 0,0,"Space: toggle Standard material Arrow keys: move camera Esc: exit" If standard Then Text 0,20,"BrushStandard brush,1 (physically based)" Else Text 0,20,"BrushStandard brush,0 (classic rendering)" Flip Wend FreeBrush brush End
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