BrushSheen brush,red#,green#,blue#,roughness#
Parameters
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brush - brush handle red#, green#, blue# - sheen colour from 0 to 255; black removes the layer roughness# - sheen roughness from 0 to 1 |
Description
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Adds a soft fabric sheen to a Standard material. Cloth does not highlight like plastic: velvet, felt, satin and microfibre catch a soft glow at grazing angles instead of a sharp specular dot. This command adds that grazing-angle lobe on top of the base material - the go-to layer for curtains, sofas, character clothing and pool-table felt. The colour tints the sheen (a deep red velvet often uses a lighter red sheen), and roughness spreads it wider. Setting the colour to black removes the layer. A new Standard brush starts with no sheen. Imported glTF models with the KHR_materials_sheen extension arrive with this layer already set. Calling this command attaches the Standard material to the brush automatically. Requires Extended mode. See also: BrushClearcoat, BrushAnisotropy, BrushPBR, BrushStandard. |
Example
; BrushSheen Example ; ------------------ ; Requires Extended mode. Graphics3D 640,480,0,2 SetBuffer BackBuffer() camera=CreateCamera() PositionEntity camera,0,0,-5 light=CreateLight() RotateEntity light,35,-30,0 ; A matte purple sphere, like velvet cloth brush=CreateStandardBrush(60,45,100) BrushPBR brush,0,0.65 sphere=CreateSphere(32) sheen_roughness#=0.4 While Not KeyDown(1) ; Press [ / ] to change the sheen roughness If KeyDown(26) And sheen_roughness>0 Then sheen_roughness=sheen_roughness-0.01 If KeyDown(27) And sheen_roughness<1 Then sheen_roughness=sheen_roughness+0.01 ; Add an orange fabric lobe at grazing angles and repaint BrushSheen brush,220,55,25,sheen_roughness PaintEntity sphere,brush ; Arrow keys move the camera - sheen shows at the silhouette If KeyDown(200) Then MoveEntity camera,0,0,0.1 If KeyDown(208) Then MoveEntity camera,0,0,-0.1 If KeyDown(203) Then TurnEntity camera,0,1,0 If KeyDown(205) Then TurnEntity camera,0,-1,0 RenderWorld Color 255,255,255 Text 0,0,"[ / ] : sheen roughness Arrow keys: move camera Esc: exit" Text 0,20,"BrushSheen brush,220,55,25,"+sheen_roughness Flip Wend FreeBrush brush End
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