BrushClearcoat brush,factor#,roughness#
Parameters
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brush - brush handle factor# - strength of the coating from 0 (none) to 1 (full) roughness# - roughness of the coating from 0 to 1 |
Description
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Adds a clear lacquer coating on top of a Standard material. A clearcoat is a second, transparent glossy layer over the base material - think car paint, lacquered wood, varnished guitars, phone screens. It adds its own highlight and environment reflection without replacing the layer underneath, so the base keeps its own colour and roughness. That separation is the point: rough matte paint under a polished coat is BrushPBR with high roughness plus BrushClearcoat with low roughness. Set factor 0 to remove the coating. The coating can bend independently of the base using BrushClearcoatNormalMap. Imported glTF models with the KHR_materials_clearcoat extension arrive with this layer already set. Calling this command attaches the Standard material to the brush automatically. Requires Extended mode. See also: BrushClearcoatNormalMap, BrushPBR, BrushSheen, BrushStandard. |
Example
; BrushClearcoat Example ; ---------------------- ; Requires Extended mode. Graphics3D 640,480,0,2 SetBuffer BackBuffer() camera=CreateCamera() PositionEntity camera,0,0,-5 light=CreateLight() RotateEntity light,35,-30,0 ; A matte red base layer, like car paint before its lacquer brush=CreateStandardBrush(180,45,25) BrushPBR brush,0,0.45 sphere=CreateSphere(32) factor#=1.0 coat_roughness#=0.08 While Not KeyDown(1) ; Press [ / ] to change the clearcoat factor If KeyDown(26) And factor>0 Then factor=factor-0.01 If KeyDown(27) And factor<1 Then factor=factor+0.01 ; Press Z / X to change the coating roughness If KeyDown(44) And coat_roughness>0 Then coat_roughness=coat_roughness-0.01 If KeyDown(45) And coat_roughness<1 Then coat_roughness=coat_roughness+0.01 ; Add the lacquer layer and repaint the sphere BrushClearcoat brush,factor,coat_roughness PaintEntity sphere,brush ; Arrow keys move the camera If KeyDown(200) Then MoveEntity camera,0,0,0.1 If KeyDown(208) Then MoveEntity camera,0,0,-0.1 If KeyDown(203) Then TurnEntity camera,0,1,0 If KeyDown(205) Then TurnEntity camera,0,-1,0 RenderWorld Color 255,255,255 Text 0,0,"[ / ] : factor Z / X : coat roughness Arrow keys: move camera Esc: exit" Text 0,20,"BrushClearcoat brush,"+factor+","+coat_roughness Flip Wend FreeBrush brush End
Index