Blitz3D+ Command Reference

SetPanelImage panel,file$

Parameters

panel - panel gadget

file$ - path of the image file to display

Description

Tiles an image across a panel's background.

Requires Extended language mode.

The image is drawn repeatedly from the panel's top-left corner until the whole panel is covered - a texture-style backdrop for a launcher, or a checkerboard behind a sprite preview. If the panel is smaller than the image you simply see the top-left portion.

BMP files load directly, and any other format Windows can decode (PNG, JPEG, GIF, TIFF) works too. A file that cannot be loaded stops with a runtime error. Setting an image replaces any solid colour from SetPanelColor, and vice versa.

Gadgets placed on the panel draw on top of the image as usual.

See also: SetPanelColor, CreatePanel, LoadIconStrip.

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