PauseTextureScroll texture[,paused]
Parameters
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texture - texture handle paused (optional) - True to pause (default), False to resume |
Description
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Freezes automatic texture movement configured with TextureScroll. It remembers both speeds and resumes without adding the time spent paused. Textures start unpaused. This pauses only this texture's automatic movement. It does not pause particles, entity animation or shader parameters such as Time. PositionTexture can still move the texture immediately while it is paused. You can also change its remembered speed before resuming. All users of the same texture share its paused state. To stop and forget the velocity instead, use TextureScroll texture,0,0; that also keeps the reached position. Requires Extended mode. See also: TextureScroll, PositionTexture, LightCookie. |
Example
; PauseTextureScroll Example ; -------------------------- ; Requires Extended mode. Graphics3D 640,480,0,2 SetBuffer BackBuffer() camera=CreateCamera() PositionEntity camera,0,3,-4 RotateEntity camera,25,0,0 CameraClsColor camera,18,23,31 light=CreateLight() RotateEntity light,55,-35,0 ; A conveyor belt built from two triangles, UV-tiled four times belt=CreateMesh() surface=CreateSurface(belt) AddVertex surface,-2,0,0,0,0 AddVertex surface,2,0,0,1,0 AddVertex surface,2,0,7,1,4 AddVertex surface,-2,0,7,0,4 AddTriangle surface,0,2,1 AddTriangle surface,0,3,2 UpdateNormals belt ; Draw a striped belt tile into an ordinary texture texture=CreateTexture(64,64,1) SetBuffer TextureBuffer(texture) ClsColor 35,65,75 Cls Color 220,175,55 Rect 0,0,64,12 Color 130,145,150 Rect 0,12,64,3 SetBuffer BackBuffer() EntityTexture belt,texture ; The moving belt this example pauses and resumes TextureScroll texture,0,0.3 paused=False While Not KeyDown(1) ; Space freezes the movement; the speed is remembered for resume If KeyHit(57) paused=Not paused PauseTextureScroll texture,paused EndIf ; PositionTexture still works while paused If KeyHit(19) Then PositionTexture texture,0,0 ; Arrow keys move the camera If KeyDown(200) Then MoveEntity camera,0,0,0.1 If KeyDown(208) Then MoveEntity camera,0,0,-0.1 If KeyDown(203) Then TurnEntity camera,0,1,0 If KeyDown(205) Then TurnEntity camera,0,-1,0 RenderWorld Color 240,240,240 Text 0,0,"Arrow keys: move camera Space: pause/resume R: reset offset Esc: exit" Text 0,20,"PauseTextureScroll texture,"+paused Flip Wend End
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