LoadBrush ( file$[,texture_flags][,u_scale#][,v_scale#] )
Parameters
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file$ - image file to load as the brush's texture texture_flags (optional) - texture flags, as per LoadTexture; 1: colour (default) u_scale# (optional) - texture scale across the surface; 1 (default) v_scale# (optional) - texture scale down the surface; 1 (default) |
Description
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Creates a brush with a texture loaded from an image file, and returns the brush handle. It is a shortcut for CreateBrush + LoadTexture + BrushTexture: the result is a white brush with the image in texture layer 0. The optional texture_flags parameter takes the same values as LoadTexture (2 alpha, 4 masked, 8 mipmapped and so on), and u_scale/v_scale pre-scale the texture exactly like ScaleTexture. If the image cannot be loaded, 0 is returned - check before painting with the handle. Once loaded, treat it like any other brush: adjust it with the Brush commands and apply it with PaintSurface, PaintMesh or PaintEntity. See also: CreateBrush, LoadTexture, BrushTexture, ScaleTexture, PaintMesh, FreeBrush. |
Example
; LoadBrush Example ; ----------------- Graphics3D 640,480,0,2 SetBuffer BackBuffer() camera=CreateCamera() light=CreateLight() RotateEntity light,45,45,0 ; A crate to paint. A brush is a 'paint recipe' applied with PaintEntity. crate=CreateCube() PositionEntity crate,0,0,5 scale#=1.0 ; LoadBrush loads a texture and returns a ready-made brush in one call. ; Parameters: file$, texture flags (1=color), then u and v texture scale. brush=LoadBrush("media/b3dlogo.jpg",1,scale,scale) PaintEntity crate,brush While Not KeyDown(1) ; Press [ / ] to halve/double the texture scale and reload the brush changed=0 If KeyHit(26) And scale>0.25 scale=scale/2 changed=1 EndIf If KeyHit(27) And scale<4 scale=scale*2 changed=1 EndIf If changed FreeBrush brush brush=LoadBrush("media/b3dlogo.jpg",1,scale,scale) PaintEntity crate,brush EndIf TurnEntity crate,0,1,0 ; Arrow keys move the camera If KeyDown(200) Then MoveEntity camera,0,0,0.1 If KeyDown(208) Then MoveEntity camera,0,0,-0.1 If KeyDown(203) Then TurnEntity camera,0,1,0 If KeyDown(205) Then TurnEntity camera,0,-1,0 RenderWorld Text 0,0,"[ / ] : change texture scale Arrows: camera Esc: exit" Text 0,20,"LoadBrush media/b3dlogo.jpg, flags 1, scale "+scale+","+scale Flip Wend End
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