EntityZ# ( entity[,global] )
Parameters
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entity - entity handle global (optional) - true to return the world z coordinate, false to return the coordinate relative to the entity's parent; false (default) |
Description
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Returns the z coordinate of an entity. With global false (the default) the coordinate is in the entity's parent's local space; pass true to get the entity's actual position in the world. If the entity has no parent, local and global are the same. Blitz3D is left-handed, so Z+ is forward, into the screen. See EntityX for an overview of local and global coordinates. See also: EntityX, EntityY, PositionEntity, EntityDistance. |
Example
; EntityZ Example ; --------------- Graphics3D 640,480,0,2 SetBuffer BackBuffer() camera=CreateCamera() PositionEntity camera,0,3,-10 RotateEntity camera,15,0,0 light=CreateLight() RotateEntity light,45,45,0 ; A satellite parented to a pivot, offset 2 units along the pivot's z axis pivot=CreatePivot() satellite=CreateCube(pivot) ScaleEntity satellite,0.5,0.5,0.5 PositionEntity satellite,0,0,2 EntityColor satellite,255,100,255 While Not KeyDown(1) ; The pivot spins, so the satellite's GLOBAL z changes constantly, ; while its LOCAL z (relative to its parent pivot) stays fixed at 2 TurnEntity pivot,0,1,0 ; Arrow keys move the camera If KeyDown(200) Then MoveEntity camera,0,0,0.1 If KeyDown(208) Then MoveEntity camera,0,0,-0.1 If KeyDown(203) Then TurnEntity camera,0,1,0 If KeyDown(205) Then TurnEntity camera,0,-1,0 RenderWorld Text 0,0,"Arrow keys: move camera Esc: exit" ; EntityZ with the global flag True returns the world-space z coordinate Text 0,20,"EntityZ(satellite,True) global = "+EntityZ(satellite,True) Text 0,40,"EntityZ(satellite) local = "+EntityZ(satellite) Flip Wend End
Index