EntityY# ( entity[,global] )
Parameters
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entity - entity handle global (optional) - true to return the world y coordinate, false to return the coordinate relative to the entity's parent; false (default) |
Description
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Returns the y coordinate of an entity. With global false (the default) the coordinate is in the entity's parent's local space; pass true to get the entity's actual height in the world. If the entity has no parent, local and global are the same. Y+ is up, so this is the value to watch for jumps, falls and 'fell out of the level' checks. See EntityX for an overview of local and global coordinates. See also: EntityX, EntityZ, PositionEntity, EntityDistance. |
Example
; EntityY Example ; --------------- Graphics3D 640,480,0,2 SetBuffer BackBuffer() camera=CreateCamera() PositionEntity camera,0,0,-10 light=CreateLight() RotateEntity light,45,45,0 ; A satellite parented to a pivot, offset 2 units along the pivot's y axis pivot=CreatePivot() satellite=CreateCube(pivot) ScaleEntity satellite,0.5,0.5,0.5 PositionEntity satellite,0,2,0 EntityColor satellite,255,200,0 While Not KeyDown(1) ; Rolling the pivot wheels the satellite round, so its GLOBAL y changes ; constantly, while its LOCAL y (relative to the pivot) stays fixed at 2 TurnEntity pivot,0,0,1 ; Arrow keys move the camera If KeyDown(200) Then MoveEntity camera,0,0,0.1 If KeyDown(208) Then MoveEntity camera,0,0,-0.1 If KeyDown(203) Then TurnEntity camera,0,1,0 If KeyDown(205) Then TurnEntity camera,0,-1,0 RenderWorld Text 0,0,"Arrow keys: move camera Esc: exit" ; EntityY with the global flag True returns the world-space y coordinate Text 0,20,"EntityY(satellite,True) global = "+EntityY(satellite,True) Text 0,40,"EntityY(satellite) local = "+EntityY(satellite) Flip Wend End
Index