EntityTexture entity,texture[,frame][,index]
Parameters
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entity - entity handle texture - texture handle frame (optional) - which frame of an animated texture to show; 0 (default) index (optional) - texture layer to assign the texture to, 0 to 7; 0 (default) |
Description
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Applies a texture to an entity. This is the quick, entity-level way to texture something: it works on whole entities and sits over whatever the entity's surfaces carry, so every surface shows the texture. For per-surface materials use brushes and PaintSurface instead. The frame parameter selects a frame of a texture made with LoadAnimTexture or CreateTexture with multiple frames - call EntityTexture again with a new frame each update for flipbook animation. The index parameter picks one of eight texture layers (0-7) for multitexturing; each layer combines with the one below according to its TextureBlend mode, the standard trick being a lightmap or detail texture over the base layer. On a terrain using the built-in layered terrain material, EntityTexture only changes the legacy brush underneath - use TerrainLayer (or ClearTerrainMaterial) for those. See also: LoadTexture, LoadAnimTexture, BrushTexture, TextureBlend, PaintEntity. |
Example
; EntityTexture Example ; --------------------- Graphics3D 640,480,0,2 SetBuffer BackBuffer() camera=CreateCamera() light=CreateLight() RotateEntity light,45,45,0 ; A crate for our game scene crate=CreateCube() PositionEntity crate,0,0,5 tex_logo=LoadTexture("media/b3dlogo.jpg") tex_moss=LoadTexture("media/MossyGround.BMP") ; Apply the logo. The optional arguments are frame (animation frame of the ; texture) and index (texture layer 0-7, used for multitexturing). EntityTexture crate,tex_logo,0,0 tex_name$="tex_logo" While Not KeyDown(1) ; Keys 1/2 choose which texture the crate wears If KeyHit(2) EntityTexture crate,tex_logo,0,0 tex_name="tex_logo" EndIf If KeyHit(3) EntityTexture crate,tex_moss,0,0 tex_name="tex_moss" EndIf TurnEntity crate,0,1,0 ; Arrow keys move the camera If KeyDown(200) Then MoveEntity camera,0,0,0.1 If KeyDown(208) Then MoveEntity camera,0,0,-0.1 If KeyDown(203) Then TurnEntity camera,0,1,0 If KeyDown(205) Then TurnEntity camera,0,-1,0 RenderWorld Text 0,0,"1: logo texture 2: moss texture Arrows: camera Esc: exit" Text 0,20,"EntityTexture crate,"+tex_name+",0,0" Flip Wend End
Index