EntityRoll# ( entity[,global] )
Parameters
|
entity - entity handle global (optional) - true to return the roll angle in world space, false to return it relative to the entity's parent; false (default) |
Description
|
Returns the roll angle of an entity, in degrees. Roll is the entity's z-axis rotation - tilting left and right, like a plane banking into a turn. It is the third angle you pass to RotateEntity and TurnEntity. With global false (the default) the angle is relative to the entity's parent; pass true for the entity's orientation in the world. For an entity with no parent the two are the same. See also: EntityPitch, EntityYaw, RotateEntity, TurnEntity. |
Example
; EntityRoll Example ; ------------------ Graphics3D 640,480,0,2 SetBuffer BackBuffer() camera=CreateCamera() PositionEntity camera,0,0,-5 light=CreateLight() RotateEntity light,45,45,0 ; A dart we can tumble with the keyboard dart=CreateCone(16) EntityColor dart,255,100,0 While Not KeyDown(1) ; Cursor keys pitch and yaw the dart, Z/X roll it pitch#=0 yaw#=0 roll#=0 If KeyDown(208) Then pitch=-1 If KeyDown(200) Then pitch=1 If KeyDown(203) Then yaw=-1 If KeyDown(205) Then yaw=1 If KeyDown(44) Then roll=-1 If KeyDown(45) Then roll=1 TurnEntity dart,pitch,yaw,roll RenderWorld Text 0,0,"Cursors: pitch/yaw Z/X: roll Esc: exit" ; EntityRoll returns the entity's current rotation about its z axis Text 0,20,"EntityRoll(dart) = "+EntityRoll(dart) Text 0,40,"(pitch = "+EntityPitch(dart)+" yaw = "+EntityYaw(dart)+")" Flip Wend End
Index