CreateCone ( [segments][,solid][,parent] )
Parameters
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segments (optional) - cone detail; 8 (default) solid (optional) - true for a cone with a base, false for a cone without a base; true (default) parent (optional) - parent entity of cone |
Description
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Creates a cone mesh/entity and returns its handle. The cone is centred at 0,0,0, extends 1 unit up and down on the y axis, and the base has a radius of 1. Cones make quick placeholders for rockets, trees, markers and arrows while you block out a game. The segments value must be in the range 3-100 inclusive, although this is only checked in debug mode. A common mistake is to leave debug mode off and pass the parent parameter (usually an eight digit entity handle) in the place of the segments value - Blitz then tries to build a cone with millions of polygons and your program can hang or crash. Keep debug mode on while developing to catch this. Example segments values (solid=true): 4: 6 polygons - a pyramid 8: 14 polygons - bare minimum amount of polygons for a cone 16: 30 polygons - smooth cone at medium-high distances 32: 62 polygons - smooth cone at close distances The optional parent parameter allows you to specify a parent entity for the cone, so that when the parent moves the cone moves with it. The relationship is one way: applying movement commands to the child will not affect the parent. Specifying a parent will still result in the cone being created at position 0,0,0 rather than at the parent entity's position. See also: CreateCube, CreateSphere, CreateCylinder, CreatePivot. |
Example
; CreateCone Example ; ------------------ Graphics3D 640,480,0,2 SetBuffer BackBuffer() camera=CreateCamera() PositionEntity camera,0,1,-5 light=CreateLight() RotateEntity light,45,45,0 segments=8 ; Create the cone cone=CreateCone(segments) PositionEntity cone,0,1,0 EntityColor cone,255,100,0 spin=0 While Not KeyDown(1) old=segments ; [ / ] choose fewer or more segments If KeyHit(26) And segments>3 Then segments=segments-1 If KeyHit(27) And segments<32 Then segments=segments+1 ; Rebuild the cone when the segment count changes If segments<>old FreeEntity cone cone=CreateCone(segments) PositionEntity cone,0,1,0 EntityColor cone,255,100,0 EndIf spin=spin+1 RotateEntity cone,0,spin,0 ; Arrow keys move the camera If KeyDown(200) Then MoveEntity camera,0,0,0.1 If KeyDown(208) Then MoveEntity camera,0,0,-0.1 If KeyDown(203) Then TurnEntity camera,0,1,0 If KeyDown(205) Then TurnEntity camera,0,-1,0 RenderWorld Text 0,0,"[ / ] : segments Arrow keys: move camera Esc: exit" Text 0,20,"CreateCone("+segments+")" Flip Wend End
Index