CreateBrush ( [red#][,green#][,blue#] )
Parameters
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red# (optional) - red component of the brush colour, 0 to 255; 255 (default) green# (optional) - green component of the brush colour, 0 to 255; 255 (default) blue# (optional) - blue component of the brush colour, 0 to 255; 255 (default) |
Description
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Creates a brush and returns its handle. A brush is a complete "material" in one handle: colour, alpha, shininess, up to eight textures, blend mode and FX flags. The recipe is always the same - create the brush, set it up with BrushColor, BrushAlpha, BrushShininess, BrushTexture, BrushBlend and BrushFX, then paint it onto geometry. There are three paint scopes: PaintSurface for one surface, PaintMesh for every surface of a mesh, and PaintEntity for the entity level. Defining a look once and painting it everywhere keeps a family of props consistent and beats repeating EntityColor/EntityTexture lines for each one. Painting copies the brush's properties at that moment, so you can keep tweaking one brush and painting variations - later changes never touch things already painted. Free it with FreeBrush when you are done; painted geometry keeps its look. See also: LoadBrush, BrushColor, BrushTexture, PaintEntity, PaintMesh, PaintSurface. |
Example
; CreateBrush Example ; ------------------- Graphics3D 640,480,0,2 SetBuffer BackBuffer() camera=CreateCamera() light=CreateLight() RotateEntity light,45,45,0 ; A crate to paint. A brush is a 'paint recipe' - colour, alpha, texture ; and so on - which is applied to entities with PaintEntity. crate=CreateCube() PositionEntity crate,0,0,5 SeedRnd MilliSecs() ; Create a brush with an initial colour (the r,g,b arguments are optional) brush=CreateBrush(0,120,255) PaintEntity crate,brush While Not KeyDown(1) ; Space creates a fresh brush with a random colour and repaints the crate If KeyHit(57) FreeBrush brush brush=CreateBrush(Rand(0,255),Rand(0,255),Rand(0,255)) PaintEntity crate,brush EndIf TurnEntity crate,0,1,0 ; Arrow keys move the camera If KeyDown(200) Then MoveEntity camera,0,0,0.1 If KeyDown(208) Then MoveEntity camera,0,0,-0.1 If KeyDown(203) Then TurnEntity camera,0,1,0 If KeyDown(205) Then TurnEntity camera,0,-1,0 RenderWorld Text 0,0,"Space: paint with a new random brush Arrows: camera Esc: exit" Flip Wend End
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